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https://github.com/EpochModTeam/DayZ-Epoch.git
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Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
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@@ -1,12 +1,4 @@
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private ["_object","_type"];
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{
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_type = _x select 0;
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_object = _type createVehicleLocal (_x select 1);
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_object setDir (_x select 2);
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_object setPos (_x select 1);
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_object allowDamage false;
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if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
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} count [
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[
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["FoldTable",[5228.67,8228.66,0.042855],79.4854],
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["Misc_cargo_cont_net1",[5230.59,8226.28,0.0813622],316.626],
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["FoldTable",[8682.76,3144.95,-2.38419e-007],93.7729],
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@@ -123,4 +115,4 @@ private ["_object","_type"];
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["Land_Fire_barrel",[7223.86,733.89,0.000946999],0.0379978],
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["Land_Fire_barrel",[4409.02,1627.98,0.000356674],122.863],
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["Land_Fire_barrel",[3794.43,7652.93,3.1340871],0]
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];
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] call local_spawnTraderCities;
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