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https://github.com/EpochModTeam/DayZ-Epoch.git
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Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
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@@ -1,12 +1,4 @@
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private ["_object","_type"];
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{
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_type = _x select 0;
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_object = _type createVehicleLocal (_x select 1);
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_object setDir (_x select 2);
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_object setPos (_x select 1);
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_object allowDamage false;
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if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
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} count [
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[
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["Land_nam_container",[5814.85,10756.1,0.0605183],22.2716],
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["sad_target",[5761.08,10776,1.90735e-006],3.09283],
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["Land_bags_EP1",[5777.86,10773.9,1.90735e-006],287.546],
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@@ -122,4 +114,4 @@ private ["_object","_type"];
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["Land_Fire_barrel_burning",[6294.21,9927.04,0.573409],0],
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["FlagCarrierTFKnight_EP1",[6276.49,9401.92,-0.090519],82.954],
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["Land_Fire_barrel_burning",[6275.86,9406.17,0],358.888]
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];
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] call local_spawnTraderCities;
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