Disable TownGenerator and plant spawner by default

Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).

The trader objects spawn code was consolidated to functions.
This commit is contained in:
ebaydayz
2016-04-06 19:44:00 -04:00
parent 181c47d2a4
commit 6a42ef40d3
41 changed files with 134 additions and 550 deletions

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["Land_Panelak",[10814.4,6847.01,7.62939e-006],9.06501],
["Land_Panelak2",[10773.3,6853.5,0.00943375],9.27016],
["Land_Panelak",[8601.17,7745.84,-0.00204086],5.46415e-005],
@@ -164,4 +156,4 @@ private ["_object","_type"];
["Info_Board_EP1",[9761.01,4032.71,-3.52859e-005],57.3271],
["Info_Board_EP1",[13575.6,7499.29,0.000282288],90.123],
["HeliHCivil",[7990.66,10591.1,2.47955e-005],0]
];
] call local_spawnTraderCities;