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https://github.com/EpochModTeam/DayZ-Epoch.git
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Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
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@@ -1,12 +1,4 @@
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private ["_object","_type"];
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{
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_type = _x select 0;
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_object = _type createVehicleLocal (_x select 1);
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_object setDir (_x select 2);
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_object setPos (_x select 1);
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_object allowDamage false;
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if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
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} count [
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[
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["Land_Toilet",[11467.2,11341.8,-0.000213623],305.487],
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["ClutterCutter_EP1",[11467,11364.1,-3.05176e-005],352.588],
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["ClutterCutter_EP1",[11459.2,11355.8,6.10352e-005],352.588],
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@@ -177,4 +169,4 @@ private ["_object","_type"];
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["MAP_R2_RockWall",[13881,11792.8,-14.3209],142.299],
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["MAP_R2_RockTower",[13827.3,11770.9,-13.6761],0],
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["MAP_R2_Rock1",[13817.8,11746.1,-27.2185],68.5491]
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];
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] call local_spawnTraderCities;
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