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https://github.com/EpochModTeam/DayZ-Epoch.git
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Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
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@@ -1,12 +1,4 @@
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private ["_object","_type"];
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{
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_type = _x select 0;
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_object = _type createVehicleLocal (_x select 1);
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_object setDir (_x select 2);
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_object setPos (_x select 1);
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_object allowDamage false;
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if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
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} count [
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[
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["Land_HouseV2_04_interier",[3176.62,3084.62,3.8147e-006],232.688],
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["Land_deutshe_mini",[3064.41,3019.06,1.90735e-005],52.1384],
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["Land_deutshe_mini",[3267,3095.55,0.00289536],201.515],
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@@ -271,4 +263,4 @@ private ["_object","_type"];
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["Land_Panelak",[3205.56,3115.54,4.57764e-005],22.4148],
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["Land_Panelak",[2701.28,2857.08,-0.00298309],2.37132],
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["Land_Panelak2",[2833.77,2849.69,-0.0144768],3.58606]
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];
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] call local_spawnTraderCities;
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