From 69ab20043d7422c7d508c222a5c54d2cb14b62bd Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Thu, 12 Dec 2019 00:18:44 -0600 Subject: [PATCH] Remove medForceUpdate --- SQF/dayz_code/compile/fn_damageHandler.sqf | 5 ----- 1 file changed, 5 deletions(-) diff --git a/SQF/dayz_code/compile/fn_damageHandler.sqf b/SQF/dayz_code/compile/fn_damageHandler.sqf index dc78d018a..6a283b971 100644 --- a/SQF/dayz_code/compile/fn_damageHandler.sqf +++ b/SQF/dayz_code/compile/fn_damageHandler.sqf @@ -147,7 +147,6 @@ if (_unit == player) then { localize "str_player_tranquilized" call dayz_rollingMessages; [_unit,0.01] call fnc_usec_damageUnconscious; _unit setVariable ["NORRN_unconscious", true, true]; - player setVariable["medForceUpdate",true,true]; }; }; @@ -162,7 +161,6 @@ if (_unit == player) then { localize "str_actions_medical_knocked_out" call dayz_rollingMessages; [_unit,0.01] call fnc_usec_damageUnconscious; _unit setVariable ["NORRN_unconscious", true, true]; - player setVariable["medForceUpdate",true,true]; }; }; }; @@ -224,9 +222,6 @@ if (_damage > 0.1) then { //player sidechat format["Processed bullet hit for %1 (should only be for me!)",_unit]; 1 call fnc_usec_bulletHit; }; - if (local _unit) then { - _unit setVariable["medForceUpdate",true,true]; - }; }; //Pure base blood damage