diff --git a/SQF/dayz_code/compile/fn_damageHandler.sqf b/SQF/dayz_code/compile/fn_damageHandler.sqf index dc78d018a..6a283b971 100644 --- a/SQF/dayz_code/compile/fn_damageHandler.sqf +++ b/SQF/dayz_code/compile/fn_damageHandler.sqf @@ -147,7 +147,6 @@ if (_unit == player) then { localize "str_player_tranquilized" call dayz_rollingMessages; [_unit,0.01] call fnc_usec_damageUnconscious; _unit setVariable ["NORRN_unconscious", true, true]; - player setVariable["medForceUpdate",true,true]; }; }; @@ -162,7 +161,6 @@ if (_unit == player) then { localize "str_actions_medical_knocked_out" call dayz_rollingMessages; [_unit,0.01] call fnc_usec_damageUnconscious; _unit setVariable ["NORRN_unconscious", true, true]; - player setVariable["medForceUpdate",true,true]; }; }; }; @@ -224,9 +222,6 @@ if (_damage > 0.1) then { //player sidechat format["Processed bullet hit for %1 (should only be for me!)",_unit]; 1 call fnc_usec_bulletHit; }; - if (local _unit) then { - _unit setVariable["medForceUpdate",true,true]; - }; }; //Pure base blood damage