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player anti wall v2 now with counter/limt and more comments
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@@ -648,6 +648,12 @@ if(!isDedicated) then {
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DZE_HaloJump = true;
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};
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if(isNil "DZE_AntiWallLimit") then {
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DZE_AntiWallLimit = 1;
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};
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DZE_AntiWallCounter = 0;
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DZE_FreshSpawn = false;
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DZE_myHaloVehicle = objNull;
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