few battleye updates

This commit is contained in:
vbawol
2013-06-26 08:18:24 -05:00
parent 05b9b5d06a
commit 697f50fe2e
8 changed files with 617 additions and 384 deletions

View File

@@ -1,4 +1,4 @@
//1 "" //+2 !="_this spawn fnc_plyrHit;"
//1 "" //+2
1 "draw"
1 "hint" !="hintC" !="hintS"
1 "create"
@@ -50,9 +50,9 @@
5 "hintS"
5 "loading"
//5 "callVar" //covered by 5 "call"
//5 "rspawn" //covered by 5 "spawn" !="_this spawn fnc_plyrHit;"
//5 "rspawn" //covered by 5 "spawn"
5 "removeAll"
//5 "\"spawn\"" //covered by 5 "spawn" !="_this spawn fnc_plyrHit;"
//5 "\"spawn\"" //covered by 5 "spawn"
5 "\"call\""
5 "call compile"
1 "jiprequest" !="<NULL-object>,,\"JIPrequest\""
@@ -72,7 +72,7 @@
1 "BIS_"
5 "local_sefFuel"
5 "local_gutObject"
1 "object_setFixServer"
//1 "object_setFixServer"
1 "object_delLocal"
1 "fnc_vehicleEventHandler"
1 "player_humanityChange"
@@ -102,8 +102,7 @@
1 "count"
5 "markerText"
5 "BIS_fnc"
5 "+" //!"e+" //might cause some rare kicks for items with too high numbers
5 "\+" !"e+"
5 "+" !"e+00"
5 "_bis"
//5 "trigger"
5 "markertype"
@@ -148,7 +147,7 @@
//5 "createDiaryRecord" //covered by 5 "createD"
5 "deleteVehicle"
5 "deleteTeam"
//5 "respawn" //covered by 5 "spawn" !="_this spawn fnc_plyrHit;"
//5 "respawn" //covered by 5 "spawn"
//5 "setVehicleVarName" //covered by 5 "setV"
5 "getPlayerUID"
5 "getVariable"
@@ -233,5 +232,166 @@
5 "setUnconscious"
//5 "setUnitPos" //covered 5 "setUnit"
//5 "parseText" //covered by 5 "parse"
//1 "" +5 !="_this spawn fnc_plyrHit;"
//1 "request" //+6
5 " exec "
5 " set "
5 " str "
5 "exec("
5 "set("
5 "str("
5 "exec["
5 "set["
5 "str["
5 "exec{"
5 "set{"
5 "str{"
5 "exec'"
5 "set'"
5 "str'"
5 "exec\""
5 "set\""
5 "str\""
5 ")exec"
5 ")set"
5 ")str"
5 "]exec"
5 "]set"
5 "]str"
5 "}exec"
5 "}set"
5 "}str"
5 "'exec"
5 "'set"
5 "'str"
//5 "\"exec" !" \"exec"
//5 "\"set" !" \"set"
//5 "\"str" !" \"str"
5 "str "
5 " \nstr"
5 "\nstr"
5 "str\n"
5 "str\n "
5 ",str"
5 "str,"
5 "str "
5 "set "
5 " \nset"
5 "\nset"
5 "set\n"
5 "set\n "
5 ",set"
5 "set,"
5 "set "
5 "exec "
5 " \nexec"
5 "\nexec"
5 "exec\n"
5 "exec\n "
5 ",exec"
5 "exec,"
5 "exec "
5 "isNil"
5 "object_setFixServer"
//5 "local_gutObject"
5 "allowConnection"
5 "BIS_Effects_Burn"
5 "BIS_MPF_remoteExecutionServer"
5 "check_publishobject"
5 "dayz_disco"
5 "dayz_hiveVersionNo"
5 "dayz_objectUID"
5 "dayz_objectUID2"
5 "dayz_players"
5 "dayz_recordLogin"
5 "dayz_serverObjectMonitor"
5 "dayz_versionNo"
5 "dayz_zombifiedTowns"
5 "dayzPlayerLogin"
5 "dayzPlayerLogin2"
5 "eh_localCleanup"
5 "isSinglePlayer"
5 "needUpdate_objects"
5 "server_characterSync"
5 "server_deleteObj"
5 "server_getDiff"
5 "server_getDiff2"
5 "server_hiveReadWrite"
5 "server_hiveWrite"
5 "server_onPlayerDisconnect"
5 "server_playerDied"
5 "server_playerLogin"
5 "server_playerSetup"
5 "server_playerSync"
5 "server_publishObj"
5 "server_spawnCrashSite"
5 "server_updateNearbyObjects"
5 "server_updateObject"
5 "vehicle_handleInteract"
5 "vehicle_handleServerKilled"
5 "zombie_findOwner"
5 "allunits"
5 "preprocess"
5 "runinitscript"
5 "createdialog"
5 "modify"
5 "BIS_Alice_fnc_CivilianHit"
5 "BIS_Alice_mainscope"
5 "BIS_fnc_getFactions"
5 "object_processHit"
5 "object_getHit"
//1 "" +5
//1 "request" //+6
5 "allowConnection"
5 "BIS_Effects_Burn"
5 "BIS_MPF_remoteExecutionServer"
5 "check_publishobject"
5 "dayz_disco"
5 "dayz_hiveVersionNo"
5 "dayz_objectUID"
5 "dayz_objectUID2"
5 "dayz_players"
5 "dayz_recordLogin"
5 "dayz_serverObjectMonitor"
5 "dayz_versionNo"
5 "dayz_zombifiedTowns"
5 "dayzPlayerLogin"
5 "dayzPlayerLogin2"
5 "eh_localCleanup"
5 "isSinglePlayer"
5 "needUpdate_objects"
5 "server_characterSync"
5 "server_deleteObj"
5 "server_getDiff"
5 "server_getDiff2"
5 "server_hiveReadWrite"
5 "server_hiveWrite"
5 "server_onPlayerDisconnect"
5 "server_playerDied"
5 "server_playerLogin"
5 "server_playerSetup"
5 "server_playerSync"
5 "server_publishObj"
5 "server_spawnCrashSite"
5 "server_updateNearbyObjects"
5 "server_updateObject"
5 "vehicle_handleInteract"
5 "vehicle_handleServerKilled"
5 "zombie_findOwner"
5 "banditKills_CHK"
5 "headShots_CHK"
5 "humanKills_CHK"
5 "humanity_CHK"
5 "lastInventory"
5 "lastPos"
5 "lastTime"
5 "model_CHK"
5 "processedDeath"
5 "zombieKills_CHK"
5 "lastUpdate"
5 "allunits"
5 "preprocess"
5 "runinitscript"
5 "createdialog"
1 _this