Add firefighter skins and zombies to epoch

Thx to Marseille77 for allowing us to use those skins.
This commit is contained in:
A Man
2020-03-16 10:09:08 +01:00
parent 9cc34b2471
commit 6961474bdd
13 changed files with 249 additions and 8 deletions

View File

@@ -1716,4 +1716,58 @@ class CZ_Soldier_Light_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
model = "\Ca\Characters_ACR\acr_wdl_light";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca";
};
class Firefighter1_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_EQUIP_FIREFIGHTER_NAME;
model = "\kpfs_thw\characters\worker\thw_worker";
hiddenSelections[] = {"camo01","hps","glasses"};
hiddenSelectionsTextures[] = {"\kpfs_thw\characters\worker\thw_worker_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_thw\characters\worker\thw_worker.rvmat","kpfs_thw\characters\worker\thw_worker_wound1.rvmat","kpfs_thw\characters\worker\thw_worker_wound2.rvmat"};
};
};
class Firefighter2_DZ : Firefighter1_DZ {
hiddenSelections[] = {"camo01"};
hiddenSelectionsTextures[] = {"\kpfs_thw\characters\worker\thw_worker_co.paa"};
};
class Firefighter3_DZ : Firefighter1_DZ {
hiddenSelections[] = {"camo01","hps","glasses"};
hiddenSelectionsTextures[] = {"\kpfs_thw\characters\press\thw_press_co.paa"};
};
class Firefighter4_DZ : Firefighter1_DZ {
model = "kpfs_feuerwehr\firefighter";
class Wounds
{
tex[] = {};
mat[] = {"kpfs_feuerwehr\man\fw_man.rvmat","kpfs_feuerwehr\man\fw_man_wound1.rvmat","kpfs_feuerwehr\man\fw_man_wound2.rvmat"};
};
hiddenSelections[] = {"camo01","camo02"};
hiddenSelectionsTextures[] = {"\kpfs_feuerwehr\man\fw_man_co.paa","\kpfs_feuerwehr\man\fw_helmet_tl_co.paa"};
};
class Firefighter5_DZ : Firefighter4_DZ {
model = "kpfs_feuerwehr\firefighter";
hiddenSelectionsTextures[] = {"\kpfs_feuerwehr\man\fw_leader_co.paa","\kpfs_feuerwehr\man\fw_helmet_sl_co.paa"};
};
class Firefighter_Officer1_DZ : Survivor_DZ {
scope = public;
displayName = $STR_DZE_EQUIP_FIREFIGHTER_OFFICER_NAME;
model = "\kpfs_thw\characters\officer\thw_officer";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat","kpfs_thw\characters\officer\thw_officer.rvmat","kpfs_thw\characters\officer\thw_officer_wound1.rvmat","kpfs_thw\characters\officer\thw_officer_wound2.rvmat"};
};
};
class Firefighter_Officer2_DZ : Firefighter_Officer1_DZ {
model = "kpfs_feuerwehr\fwofficer";
class Wounds
{
tex[] = {};
mat[] = {"kpfs_feuerwehr\officer\fw_officer.rvmat","kpfs_feuerwehr\officer\fw_officer_wound1.rvmat","kpfs_feuerwehr\officer\fw_officer_wound2.rvmat"};
};
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
};