Add firefighter skins and zombies to epoch

Thx to Marseille77 for allowing us to use those skins.
This commit is contained in:
A Man
2020-03-16 10:09:08 +01:00
parent 9cc34b2471
commit 6961474bdd
13 changed files with 249 additions and 8 deletions

View File

@@ -38,8 +38,18 @@ class MilitaryIndustrial: Military
lootChance = 0.5;
lootGroup = MilitaryIndustrial;
};
class Land_a_stationhouse : Military
class Land_a_stationhouse: Military
{
zombieChance = 0.4;
maxRoaming = 5;
zombieClass[] =
{
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5"
};
zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
lootPos[] = {
{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-2.99219,-8.27148,8.49209},{-2.31641,-8.28223,4.41141},{-2.17822,-5.43359,4.41141},{-4.90674,-8.37012,-0.0437927},{-2.35938,-8.1748,-4.6489}

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@@ -27,7 +27,12 @@ class Residential : Default
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot"
"z_pilot",
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5"
};
lootChance = 0.5;
lootGroup = Residential;

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@@ -50,6 +50,7 @@ class CfgLoot
#include "Groups\Zombies\Rebels.hpp" //DZE
#include "Groups\Zombies\Rocker.hpp" //DZE
#include "Groups\Zombies\SpecialForces.hpp" //DZE
#include "Groups\Zombies\Firefighter.hpp" //DZE
};
class Buildings

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@@ -21,7 +21,14 @@ clothes[] = {
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani01_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani03_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani04_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani06_EP1_DZ}
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani06_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter2_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter3_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter4_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter5_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ}
};
// These should probably be split up into separate groups.

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@@ -0,0 +1,16 @@
ZombieFirefighter[] =
{
{Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, bloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, emptyBloodBag},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags},
{Loot_GROUP, 7, MedicalLow}
};
ZombieFirefighterViral[] =
{
{Loot_GROUP, 10, ZombieFirefighter},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};