mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-23 00:20:50 +03:00
Add firefighter skins and zombies to epoch
Thx to Marseille77 for allowing us to use those skins.
This commit is contained in:
@@ -38,8 +38,18 @@ class MilitaryIndustrial: Military
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lootChance = 0.5;
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lootGroup = MilitaryIndustrial;
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};
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class Land_a_stationhouse : Military
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class Land_a_stationhouse: Military
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{
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zombieChance = 0.4;
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maxRoaming = 5;
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zombieClass[] =
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{
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"z_firefighter1",
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"z_firefighter2",
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter5"
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};
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zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
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lootPos[] = {
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{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-2.99219,-8.27148,8.49209},{-2.31641,-8.28223,4.41141},{-2.17822,-5.43359,4.41141},{-4.90674,-8.37012,-0.0437927},{-2.35938,-8.1748,-4.6489}
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@@ -27,7 +27,12 @@ class Residential : Default
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"z_rocker3",
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"z_rocker4",
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"z_assistant",
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"z_pilot"
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"z_pilot",
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"z_firefighter1",
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"z_firefighter2",
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"z_firefighter3",
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"z_firefighter4",
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"z_firefighter5"
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};
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lootChance = 0.5;
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lootGroup = Residential;
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@@ -50,6 +50,7 @@ class CfgLoot
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#include "Groups\Zombies\Rebels.hpp" //DZE
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#include "Groups\Zombies\Rocker.hpp" //DZE
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#include "Groups\Zombies\SpecialForces.hpp" //DZE
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#include "Groups\Zombies\Firefighter.hpp" //DZE
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};
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class Buildings
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@@ -21,7 +21,14 @@ clothes[] = {
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{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani01_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani03_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani04_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani06_EP1_DZ}
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{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani06_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter1_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter2_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter3_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter4_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter5_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter_Officer1_DZ},
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{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ}
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};
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// These should probably be split up into separate groups.
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16
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Firefighter.hpp
Normal file
16
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Firefighter.hpp
Normal file
@@ -0,0 +1,16 @@
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ZombieFirefighter[] =
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{
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{Loot_MAGAZINE, 5, ItemMorphine},
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{Loot_MAGAZINE, 3, bloodTester},
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{Loot_MAGAZINE, 5, ItemHeatPack},
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{Loot_MAGAZINE, 2, emptyBloodBag},
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{Loot_GROUP, 2, Antibiotics},
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{Loot_GROUP, 6, Bloodbags},
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{Loot_GROUP, 7, MedicalLow}
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};
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ZombieFirefighterViral[] =
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{
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{Loot_GROUP, 10, ZombieFirefighter},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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