Update scripts.txt

- Updated exceptions, added new filters and removed some which were not
useful
- Removed exceptions for testkit because it is not part of the mod
- Added notes to clarify for now, will move this info to BI wiki later
- Removed two unused files
This commit is contained in:
ebayShopper
2017-12-26 00:55:10 -05:00
parent 7dd4ae453d
commit 694ea87d0d
10 changed files with 51 additions and 136 deletions

View File

@@ -1,4 +1,4 @@
private ["_canDo","_iPos","_inVehicle","_item","_onLadder","_pistol","_primary","_removed"];
private ["_canDo","_inVehicle","_onLadder","_pistol","_primary","_removed"];
_inVehicle = (vehicle player != player);
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
@@ -17,27 +17,24 @@ if (_canDo && !DZE_Surrender && !(player isKindOf "PZombie_VB")) then {
if (_primary != "" or _pistol != "" or dayz_onBack != "") then {
player playActionNow "PutDown";
_iPos = getPosATL player;
_item = createVehicle ["WeaponHolder", _iPos, [], 1, "CAN_COLLIDE"];
_item setposATL _iPos;
if (_primary != "") then {
_removed = ([player,_primary,1] call BIS_fnc_invRemove);
if (_removed == 1) then {
_item addWeaponCargoGlobal [_primary,1];
[_primary,2,1] call fn_dropItem;
};
};
if (_pistol != "") then {
_removed = ([player,_pistol,1] call BIS_fnc_invRemove);
if (_removed == 1) then {
_item addWeaponCargoGlobal [_pistol,1];
[_pistol,2,1] call fn_dropItem;
};
};
if (dayz_onBack != "") then {
_item addWeaponCargoGlobal [dayz_onBack,1];
[dayz_onBack,2,1] call fn_dropItem;
dayz_onBack = ""; // Remove from back
if (!isNull findDisplay 106) then {findDisplay 106 displayCtrl 1209 ctrlSetText "";};
};
player reveal _item;
call player_forceSave;
};
// set publicvariable that allows other player to access gear