mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 19:06:29 +03:00
Update scripts.txt
- Updated exceptions, added new filters and removed some which were not useful - Removed exceptions for testkit because it is not part of the mod - Added notes to clarify for now, will move this info to BI wiki later - Removed two unused files
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@@ -6,6 +6,9 @@ _type = _array select 1;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {localize "str_player_21" call dayz_rollingMessages;};
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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player playActionNow "PutDown";
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switch (_type) do {
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@@ -34,4 +37,6 @@ switch (_type) do {
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player removeAction s_player_waterdog;
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s_player_waterdog = -1;
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};
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};
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};
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dayz_actionInProgress = false;
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@@ -1,4 +1,4 @@
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private ["_canDo","_iPos","_inVehicle","_item","_onLadder","_pistol","_primary","_removed"];
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private ["_canDo","_inVehicle","_onLadder","_pistol","_primary","_removed"];
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_inVehicle = (vehicle player != player);
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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@@ -17,27 +17,24 @@ if (_canDo && !DZE_Surrender && !(player isKindOf "PZombie_VB")) then {
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if (_primary != "" or _pistol != "" or dayz_onBack != "") then {
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player playActionNow "PutDown";
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_iPos = getPosATL player;
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_item = createVehicle ["WeaponHolder", _iPos, [], 1, "CAN_COLLIDE"];
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_item setposATL _iPos;
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if (_primary != "") then {
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_removed = ([player,_primary,1] call BIS_fnc_invRemove);
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if (_removed == 1) then {
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_item addWeaponCargoGlobal [_primary,1];
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[_primary,2,1] call fn_dropItem;
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};
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};
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if (_pistol != "") then {
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_removed = ([player,_pistol,1] call BIS_fnc_invRemove);
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if (_removed == 1) then {
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_item addWeaponCargoGlobal [_pistol,1];
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[_pistol,2,1] call fn_dropItem;
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};
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};
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if (dayz_onBack != "") then {
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_item addWeaponCargoGlobal [dayz_onBack,1];
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[dayz_onBack,2,1] call fn_dropItem;
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dayz_onBack = ""; // Remove from back
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if (!isNull findDisplay 106) then {findDisplay 106 displayCtrl 1209 ctrlSetText "";};
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};
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player reveal _item;
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call player_forceSave;
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};
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// set publicvariable that allows other player to access gear
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@@ -31,15 +31,15 @@ fnc_snapActionCleanup = {
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player removeAction s_player_toggleSnapSelect; s_player_toggleSnapSelect = -1;
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if (count s_player_toggleSnapSelectPoint != 0) then {{player removeAction _x;} count s_player_toggleSnapSelectPoint; s_player_toggleSnapSelectPoint=[]; snapActions = -1;};
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if (_s1 > 0) then {
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s_player_toggleSnap = player addaction [format[("<t color=""#ffffff"">" + ("Snap: %1") +"</t>"),snapActionState],"\z\addons\dayz_code\actions\snap_build.sqf",[snapActionState,_object,_classname,_objectHelper],10,false,true];
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s_player_toggleSnap = player addaction [format[("<t color=""#ffffff"">" + ("Snap: %1") +"</t>"),snapActionState], "\z\addons\dayz_code\actions\snap_build.sqf",[snapActionState,_object,_classname,_objectHelper],10,false,true];
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};
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if (_s2 > 0) then {
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s_player_toggleSnapSelect = player addaction [format[("<t color=""#ffffff"">" + ("Snap Point: %1") +"</t>"),snapActionStateSelect],"\z\addons\dayz_code\actions\snap_build.sqf",[snapActionStateSelect,_object,_classname,_objectHelper],9,false,true];
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s_player_toggleSnapSelect = player addaction [format[("<t color=""#ffffff"">" + ("Snap Point: %1") +"</t>"),snapActionStateSelect], "\z\addons\dayz_code\actions\snap_build.sqf",[snapActionStateSelect,_object,_classname,_objectHelper],9,false,true];
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};
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if (_s3 > 0) then {
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s_player_toggleSnapSelectPoint=[];
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_cnt = 0;
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{snapActions = player addaction [format[("<t color=""#ffffff"">" + ("%1)Select: %2") +"</t>"),_cnt,_x select 3],"\z\addons\dayz_code\actions\snap_build.sqf",["Selected",_object,_classname,_objectHelper,_cnt],8,false,false];
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{snapActions = player addaction [format[("<t color=""#ffffff"">" + ("%1)Select: %2") +"</t>"),_cnt,_x select 3], "\z\addons\dayz_code\actions\snap_build.sqf",["Selected",_object,_classname,_objectHelper,_cnt],8,false,false];
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s_player_toggleSnapSelectPoint set [count s_player_toggleSnapSelectPoint,snapActions];
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_cnt = _cnt+1;
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}count _points;
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