mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
moved some configs added new zeds from 177 pt1
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@@ -13,8 +13,8 @@
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#define EAST 0 // (Russian)
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#include "basicdefines.hpp"
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#include "safegui.hpp"
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#include "Configs\basicdefines.hpp"
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#include "Configs\safegui.hpp"
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class CfgPatches {
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class dayz_code {
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@@ -219,17 +219,17 @@ class RscStructuredTextGUI: RscStructuredText
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};
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};
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//#include "CfgWorlds.hpp"
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#include "cfgMoves.hpp"
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#include "rscTitles.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgVoice.hpp"
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#include "CfgIdentities.hpp"
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#include "CfgFaces.hpp"
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#include "CfgMagazines.hpp"
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#include "cfgLoot.hpp"
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#include "CfgMarkers.hpp"
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#include "CfgAmmo.hpp"
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#include "Configs\cfgMoves.hpp"
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#include "Configs\rscTitles.hpp"
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#include "Configs\CfgVehicles.hpp"
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#include "Configs\CfgWeapons.hpp"
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#include "Configs\CfgVoice.hpp"
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#include "Configs\CfgIdentities.hpp"
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#include "Configs\CfgFaces.hpp"
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#include "Configs\CfgMagazines.hpp"
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#include "Configs\cfgLoot.hpp"
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#include "Configs\CfgMarkers.hpp"
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#include "Configs\CfgAmmo.hpp"
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class CfgSurvival {
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class Inventory {
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@@ -672,18 +672,19 @@ class CfgBuildingLoot {
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lootChance = 0.3;
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lootPos[] = {};
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itemType[] = {
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{ "WeaponHolder_ItemGenerator","object" },
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{ "ItemGenerator","magazine" },
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{"ItemFuelPump","magazine"},
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{"ItemFuelBarrel","magazine"},
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{ "","generic" },
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{ "","trash" },
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{ "","military" },
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{ "WeaponHolder_PartGeneric","object" },
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{ "WeaponHolder_PartWheel","object" },
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{ "WeaponHolder_PartFueltank","object" },
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{ "WeaponHolder_PartEngine","object" },
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{ "WeaponHolder_PartGlass","object" },
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{ "WeaponHolder_PartVRotor","object" },
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{ "WeaponHolder_ItemJerrycan","object" },
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{ "PartGeneric","magazine" },
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{ "PartWheel","magazine" },
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{ "PartFueltank","magazine" },
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{ "PartEngine","magazine" },
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{ "PartGlass","magazine" },
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{ "PartVRotor","magazine" },
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{ "ItemJerrycan","magazine" },
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{ "WeaponHolder_ItemHatchet","object" },
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{ "ItemKnife","military" },
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{ "ItemToolbox","weapon" },
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@@ -692,9 +693,10 @@ class CfgBuildingLoot {
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{"ItemKeyKit","weapon"}
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};
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itemChance[] = {
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0.001,
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0.001,
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0.188,
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0.003,
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0.003,
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0.003,
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0.18,
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0.29,
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0.04,
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0.04,
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@@ -719,18 +721,18 @@ class CfgBuildingLoot {
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lootChance = 0.3;
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lootPos[] = {};
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itemType[] = {
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{ "WeaponHolder_ItemGenerator","object" },
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{ "ItemGenerator","magazine" },
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{"ItemFuelPump","magazine"},
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{ "","generic" },
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{ "","trash" },
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{ "","military" },
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{ "WeaponHolder_PartGeneric","object" },
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{ "WeaponHolder_PartWheel","object" },
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{ "WeaponHolder_PartFueltank","object" },
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{ "WeaponHolder_PartEngine","object" },
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{ "WeaponHolder_PartGlass","object" },
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{ "WeaponHolder_PartVRotor","object" },
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{ "WeaponHolder_ItemJerrycan","object" },
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{ "PartGeneric","magazine" },
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{ "PartWheel","magazine" },
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{ "PartFueltank","magazine" },
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{ "PartEngine","magazine" },
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{ "PartGlass","magazine" },
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{ "PartVRotor","magazine" },
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{ "ItemJerrycan","magazine" },
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{ "WeaponHolder_ItemHatchet","object" },
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{ "ItemKnife","military" },
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{ "ItemToolbox","weapon" },
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@@ -739,9 +741,9 @@ class CfgBuildingLoot {
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{"ItemKeyKit","weapon"}
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};
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itemChance[] = {
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0.001,
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0.001,
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0.188,
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0.005,
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0.005,
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0.18,
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0.29,
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0.04,
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0.04,
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@@ -766,7 +768,7 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootPos[] = {};
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itemType[] = {
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{ "WeaponHolder_ItemJerrycan","object" },
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{ "ItemJerrycan","magazine" },
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{ "","generic" },
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{ "huntingrifle","weapon" },
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{ "LeeEnfield","weapon" },
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@@ -775,6 +777,7 @@ class CfgBuildingLoot {
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{"Crossbow_DZ","weapon"},
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{ "PartWoodPile","magazine" },
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{ "WeaponHolder_ItemHatchet","object" },
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{ "ItemShovel","weapon" },
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{ "MR43","weapon" },
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{"ItemFuelBarrel","magazine"},
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{ "WeaponHolder_ItemMachete", "object"},
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@@ -790,11 +793,12 @@ class CfgBuildingLoot {
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0.21,
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0.03,
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0.085,
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0.15,
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0.10,
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0.05,
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0.06,
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0.005,
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0.001,
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0.03,
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0.01,
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0.014,
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0.02
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};
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};
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@@ -1111,27 +1115,27 @@ class HeliCrash_No50s: Default {
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{ "M16A2","weapon" },
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{ "M16A2GL","weapon" },
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{ "M9SD","weapon" },
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{ "WeaponHolder_PartGeneric","object" },
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{ "PartGeneric","magazine" },
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{ "M4A1_Aim","weapon" },
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{ "AKS_74_kobra","weapon" },
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{ "AKS_74_U","weapon" },
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{ "AK_47_M","weapon" },
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{ "M24","weapon" },
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{ "M1014","weapon" },
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{ "WeaponHolder_ItemGenerator","object" },
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{ "ItemGenerator","magazine" },
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{ "M4A1","weapon" },
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{ "M14_EP1","weapon" },
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{ "UZI_EP1","weapon" },
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{ "Remington870_lamp","weapon" },
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{ "glock17_EP1","weapon" },
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{ "WeaponHolder_PartWheel","object" },
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{ "PartWheel","magazine" },
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{ "MP5SD","weapon" },
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{ "M4A3_CCO_EP1","weapon" },
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{ "Binocular","weapon" },
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{ "ItemFlashlightRed","military" },
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{ "ItemKnife","military" },
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{ "ItemGPS","weapon" },
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{ "WeaponHolder_PartVRotor","object" },
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{ "PartVRotor","magazine" },
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{"DZ_ALICE_Pack_EP1","object"}, // 16
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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@@ -1976,11 +1980,11 @@ class HeliCrash_No50s: Default {
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{ "ItemToolbox","weapon" },
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{ "","generic" },
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{ "","food" },
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{ "WeaponHolder_PartGeneric","object" },
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{ "WeaponHolder_PartWheel","object" },
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{ "WeaponHolder_PartFueltank","object" },
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{ "WeaponHolder_PartEngine","object" },
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{ "WeaponHolder_PartGlass","object" },
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{ "PartGeneric","magazine" },
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{ "PartWheel","magazine" },
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{ "PartFueltank","magazine" },
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{ "PartEngine","magazine" },
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{ "PartGlass","magazine" },
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{ "WeaponHolder_ItemJerrycan","object" }
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};
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itemChance[] = {
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@@ -2026,12 +2030,12 @@ class HeliCrash_No50s: Default {
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{ "ItemToolbox","weapon" },
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{ "","generic" },
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{ "","food" },
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{ "WeaponHolder_PartGeneric","object" },
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{ "WeaponHolder_PartWheel","object" },
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{ "WeaponHolder_PartFueltank","object" },
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{ "WeaponHolder_PartEngine","object" },
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{ "WeaponHolder_PartGlass","object" },
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{ "WeaponHolder_PartVRotor","object" },
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{ "PartGeneric","magazine" },
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{ "PartWheel","magazine" },
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{ "PartFueltank","magazine" },
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{ "PartEngine","magazine" },
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{ "PartGlass","magazine" },
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{ "PartVRotor","magazine" },
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{ "WeaponHolder_ItemJerrycan","object" }
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};
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itemChance[] = {
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@@ -2848,11 +2852,10 @@ class HeliCrash_No50s: Default {
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{-1.22461,-2.17969,2.28329},
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{1.14844,-2.9707,2.28329}};
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};
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// Greenhouse - Also affects chernarus
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// blue trailer - Also affects chernarus
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class Land_Shed_M02: Industrial
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{
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lootPos[] = {
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{-8.28613,-5.3457,-0.277144}};
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//lootPos[] = {{-8.28613,-5.3457,-0.277144}};
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};
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class Land_sara_Domek_sedy: Residential
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{
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