moved some configs added new zeds from 177 pt1

This commit is contained in:
[VB]AWOL
2013-08-01 11:46:00 -05:00
parent 12b6b3d943
commit 68ecf1149a
53 changed files with 51553 additions and 51068 deletions

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class Crossbow_DZ : Crossbow {
magazines[] =
{
"WoodenArrow"
};
};

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class ItemCrowbar: ItemCore
{
scope=2;
displayName=$STR_EQUIP_NAME_CROWBAR;
model="\dayz_equip\models\crowbar.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
descriptionShort=$STR_EQUIP_DESC_CROWBAR;
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_RFROMTB;
script="spawn player_addToolbelt;";
use[]=
{
"ItemCrowbar"
};
output[]=
{
"MeleeCrowbar"
};
};
};
};

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class ItemHatchet : ItemCore {
displayName = $STR_EQUIP_NAME_HATCHET;
descriptionShort = $STR_EQUIP_DESC_HATCHET;
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_RFROMTB;
};
};
};

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class ItemMachete: ItemCore
{
scope=2;
displayName="$STR_EQUIP_NAME_MACHETE";
model="\z\addons\dayz_communityassets\models\machete.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
descriptionShort="$STR_EQUIP_DESC_MACHETE";
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_RFROMTB;
script="spawn player_addToolbelt;";
use[]=
{
"ItemMachete"
};
output[]=
{
"MeleeMachete"
};
};
};
};

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class MeleeBaseBallBat: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBAT";
droppeditem= "MeleeBaseBallBat";
magazines[]=
{
"Bat_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBAT";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBAT";
};

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class MeleeBaseBallBatBarbed: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBATBARBED";
droppeditem= "MeleeBaseBallBatBarbed";
magazines[]=
{
"BatBarbed_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATBARBED";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATBARBED";
};

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class MeleeBaseBallBatNails : MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa";
displayName="$STR_EQUIP_NAME_BASEBALLBATNAILS";
droppeditem= "MeleeBaseBallBatNails";
magazines[]=
{
"BatNails_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_BASEBALLBATNAILS";
};
descriptionShort="$STR_EQUIP_DESC_BASEBALLBATNAILS";
};

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class MeleeCrowbar: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\crowbar_weaponized";
picture="\dayz_weapons\textures\equip_crowbar_CA.paa";
displayName=$STR_EQUIP_NAME_CROWBAR;
droppeditem= "ItemCrowbar";
magazines[]=
{
"Crowbar_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_2TB;
script="spawn player_addToolbelt;";
use[]=
{
"MeleeCrowbar"
};
output[]=
{
"ItemCrowbar"
};
};
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Crowbar_Swing"
};
};
};
class Library
{
libTextDesc=$STR_EQUIP_DESC_CROWBAR;
};
descriptionShort=$STR_EQUIP_DESC_CROWBAR;
};

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class MeleeFishingPole: MeleeWeapon
{
scope=2;
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_epoch\models\fishing_rod_weaponized.p3d";
picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";
displayName="Fishing Pole";
magazines[]=
{
"Fishing_Swing"
};
class ItemActions
{
class Use
{
text="Cast Fishing Pole";
script="spawn DZE_player_goFishing;";
};
class Toolbelt
{
text="Add to Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
"MeleeFishingPole"
};
output[]=
{
"ItemFishingPole"
};
};
};
class Library
{
libTextDesc="";
};
descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
};

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class MeleeHatchet: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
displayName=$STR_EQUIP_NAME_HATCHET;
droppeditem= "ItemHatchet";
magazines[]=
{
"Hatchet_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Use
{
text="$STR_ACTIONS_CHOPWOOD";
script="spawn player_chopWood;";
};
class Toolbelt
{
text=$STR_ACTIONS_2TB;
script="spawn player_addToolbelt;";
use[]=
{
"MeleeHatchet"
};
output[]=
{
"ItemHatchet"
};
};
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Hatchet_Swing"
};
};
};
class Library
{
libTextDesc=$STR_EQUIP_DESC_HATCHET;
};
descriptionShort=$STR_EQUIP_DESC_HATCHET;
};

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class MeleeMachete: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
displayName="$STR_EQUIP_NAME_MACHETE";
droppeditem= "MeleeMachete";
magazines[]=
{
"Machete_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
/*
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Machete_Swing"
};
};
*/
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_MACHETE";
};
descriptionShort="$STR_EQUIP_DESC_MACHETE";
};