mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-23 16:40:50 +03:00
moved some configs added new zeds from 177 pt1
This commit is contained in:
6
SQF/dayz_code/Configs/CfgWeapons/Melee/Crossbow.hpp
Normal file
6
SQF/dayz_code/Configs/CfgWeapons/Melee/Crossbow.hpp
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class Crossbow_DZ : Crossbow {
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magazines[] =
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{
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"WoodenArrow"
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};
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};
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24
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemCrowbar.hpp
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24
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemCrowbar.hpp
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class ItemCrowbar: ItemCore
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{
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scope=2;
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displayName=$STR_EQUIP_NAME_CROWBAR;
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model="\dayz_equip\models\crowbar.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
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descriptionShort=$STR_EQUIP_DESC_CROWBAR;
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class ItemActions
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{
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class Toolbelt
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{
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text=$STR_ACTIONS_RFROMTB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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"ItemCrowbar"
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};
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output[]=
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{
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"MeleeCrowbar"
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};
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};
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};
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};
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10
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemHatchet.hpp
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10
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemHatchet.hpp
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class ItemHatchet : ItemCore {
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displayName = $STR_EQUIP_NAME_HATCHET;
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descriptionShort = $STR_EQUIP_DESC_HATCHET;
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class ItemActions {
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class Toolbelt {
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text = $STR_ACTIONS_RFROMTB;
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};
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};
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};
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25
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemMachete.hpp
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25
SQF/dayz_code/Configs/CfgWeapons/Melee/ItemMachete.hpp
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class ItemMachete: ItemCore
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{
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scope=2;
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displayName="$STR_EQUIP_NAME_MACHETE";
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model="\z\addons\dayz_communityassets\models\machete.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
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descriptionShort="$STR_EQUIP_DESC_MACHETE";
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class ItemActions
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{
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class Toolbelt
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{
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text=$STR_ACTIONS_RFROMTB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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"ItemMachete"
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};
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output[]=
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{
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"MeleeMachete"
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};
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};
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};
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};
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25
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeBaseBallBat.hpp
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25
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeBaseBallBat.hpp
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@@ -0,0 +1,25 @@
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class MeleeBaseBallBat: MeleeWeapon
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{
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scope=2;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_communityassets\models\baseball_bat_weaponized.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_ca.paa";
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displayName="$STR_EQUIP_NAME_BASEBALLBAT";
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droppeditem= "MeleeBaseBallBat";
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magazines[]=
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{
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"Bat_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class Library
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{
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libTextDesc="$STR_EQUIP_DESC_BASEBALLBAT";
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};
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descriptionShort="$STR_EQUIP_DESC_BASEBALLBAT";
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};
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class MeleeBaseBallBatBarbed: MeleeWeapon
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{
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scope=2;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_communityassets\models\baseball_bat_barbed_weaponized.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_barbed_ca.paa";
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displayName="$STR_EQUIP_NAME_BASEBALLBATBARBED";
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droppeditem= "MeleeBaseBallBatBarbed";
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magazines[]=
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{
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"BatBarbed_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class Library
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{
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libTextDesc="$STR_EQUIP_DESC_BASEBALLBATBARBED";
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};
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descriptionShort="$STR_EQUIP_DESC_BASEBALLBATBARBED";
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};
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@@ -0,0 +1,25 @@
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class MeleeBaseBallBatNails : MeleeWeapon
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{
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scope=2;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_communityassets\models\baseball_bat_nails_weaponized.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_baseball_bat_nails_ca.paa";
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displayName="$STR_EQUIP_NAME_BASEBALLBATNAILS";
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droppeditem= "MeleeBaseBallBatNails";
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magazines[]=
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{
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"BatNails_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class Library
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{
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libTextDesc="$STR_EQUIP_DESC_BASEBALLBATNAILS";
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};
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descriptionShort="$STR_EQUIP_DESC_BASEBALLBATNAILS";
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};
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51
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeCrowbar.hpp
Normal file
51
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeCrowbar.hpp
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@@ -0,0 +1,51 @@
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class MeleeCrowbar: MeleeWeapon
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{
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scope=2;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\dayz_weapons\models\crowbar_weaponized";
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picture="\dayz_weapons\textures\equip_crowbar_CA.paa";
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displayName=$STR_EQUIP_NAME_CROWBAR;
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droppeditem= "ItemCrowbar";
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magazines[]=
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{
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"Crowbar_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class ItemActions
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{
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class Toolbelt
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{
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text=$STR_ACTIONS_2TB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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"MeleeCrowbar"
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};
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output[]=
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{
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"ItemCrowbar"
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};
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};
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class Drop
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{
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text=$STR_ACTIONS_DROP;
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script="spawn player_dropWeapon;";
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use[]=
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{
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"Crowbar_Swing"
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};
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};
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_DESC_CROWBAR;
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};
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descriptionShort=$STR_EQUIP_DESC_CROWBAR;
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};
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39
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeFishingPole.hpp
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39
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeFishingPole.hpp
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@@ -0,0 +1,39 @@
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class MeleeFishingPole: MeleeWeapon
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{
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scope=2;
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_epoch\models\fishing_rod_weaponized.p3d";
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picture="\z\addons\dayz_epoch\pictures\equip_fishingpole_CA.paa";
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displayName="Fishing Pole";
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magazines[]=
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{
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"Fishing_Swing"
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};
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class ItemActions
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{
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class Use
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{
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text="Cast Fishing Pole";
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script="spawn DZE_player_goFishing;";
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};
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class Toolbelt
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{
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text="Add to Toolbelt";
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script="spawn player_addToolbelt;";
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use[]=
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{
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"MeleeFishingPole"
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};
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output[]=
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{
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"ItemFishingPole"
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};
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};
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};
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class Library
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{
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libTextDesc="";
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};
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descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
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};
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57
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeHatchet.hpp
Normal file
57
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeHatchet.hpp
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@@ -0,0 +1,57 @@
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class MeleeHatchet: MeleeWeapon
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{
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scope=2;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\dayz_weapons\models\Hatchet_weaponized";
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picture="\dayz_equip\textures\equip_hatchet_CA.paa";
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displayName=$STR_EQUIP_NAME_HATCHET;
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droppeditem= "ItemHatchet";
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magazines[]=
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{
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"Hatchet_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class ItemActions
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{
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class Use
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{
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text="$STR_ACTIONS_CHOPWOOD";
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script="spawn player_chopWood;";
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};
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class Toolbelt
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{
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text=$STR_ACTIONS_2TB;
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script="spawn player_addToolbelt;";
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use[]=
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{
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"MeleeHatchet"
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};
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output[]=
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{
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"ItemHatchet"
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};
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};
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class Drop
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{
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text=$STR_ACTIONS_DROP;
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script="spawn player_dropWeapon;";
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use[]=
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{
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"Hatchet_Swing"
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};
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};
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_DESC_HATCHET;
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};
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descriptionShort=$STR_EQUIP_DESC_HATCHET;
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};
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39
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeMachete.hpp
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39
SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeMachete.hpp
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@@ -0,0 +1,39 @@
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class MeleeMachete: MeleeWeapon
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{
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scope=2;
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melee= "true";
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autoreload=1;
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magazineReloadTime=0;
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model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
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displayName="$STR_EQUIP_NAME_MACHETE";
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droppeditem= "MeleeMachete";
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magazines[]=
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{
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"Machete_Swing"
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};
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handAnim[]=
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{
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"OFP2_ManSkeleton",
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"\dayz_weapons\anim\melee_hatchet_holding.rtm"
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};
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class ItemActions
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{
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/*
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class Drop
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{
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text=$STR_ACTIONS_DROP;
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script="spawn player_dropWeapon;";
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use[]=
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{
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"Machete_Swing"
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};
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};
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*/
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};
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class Library
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{
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libTextDesc="$STR_EQUIP_DESC_MACHETE";
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};
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descriptionShort="$STR_EQUIP_DESC_MACHETE";
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};
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