mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-25 17:31:36 +03:00
moved some configs added new zeds from 177 pt1
This commit is contained in:
154
SQF/dayz_code/Configs/CfgVehicles/Zeds/NewZeds.hpp
Normal file
154
SQF/dayz_code/Configs/CfgVehicles/Zeds/NewZeds.hpp
Normal file
@@ -0,0 +1,154 @@
|
||||
class zZombie_new_Base : zZombie_Base {
|
||||
scope = public;
|
||||
glassesEnabled = 0;
|
||||
identityTypes[] = {"Zombie3"};
|
||||
class TalkTopics {};
|
||||
languages[] = {};
|
||||
//Armor * hitpointArmor = Total Armor
|
||||
armor = 10;
|
||||
|
||||
class Eventhandlers {
|
||||
init = "_this call zombie_initialize;";
|
||||
local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
|
||||
};
|
||||
|
||||
class HitPoints {
|
||||
class HitHead {
|
||||
armor = 0.1;
|
||||
material = -1;
|
||||
name = "head_hit";
|
||||
passThrough = true;
|
||||
memoryPoint = "pilot";
|
||||
};
|
||||
|
||||
class HitBody : HitHead {
|
||||
armor = 2;
|
||||
name = "body";
|
||||
memoryPoint = "aimPoint";
|
||||
};
|
||||
|
||||
class HitSpine : HitHead {
|
||||
armor = 2;
|
||||
name = "Spine2";
|
||||
memoryPoint = "aimPoint";
|
||||
};
|
||||
|
||||
class HitHands : HitHead {
|
||||
armor = 0.5;
|
||||
material = -1;
|
||||
name = "hands";
|
||||
passThrough = true;
|
||||
};
|
||||
class HitLArm : HitHands {
|
||||
name = "LeftArm";
|
||||
memoryPoint = "lelbow";
|
||||
};
|
||||
|
||||
class HitRArm : HitHands {
|
||||
name = "RightArm";
|
||||
memoryPoint = "relbow";
|
||||
};
|
||||
|
||||
class HitLForeArm : HitHands {
|
||||
name = "LeftForeArm";
|
||||
memoryPoint = "lwrist";
|
||||
};
|
||||
|
||||
class HitRForeArm : HitHands {
|
||||
name = "RightForeArm";
|
||||
memoryPoint = "rwrist";
|
||||
};
|
||||
|
||||
class HitLHand : HitHands {
|
||||
name = "LeftHand";
|
||||
memoryPoint = "LeftHandMiddle1";
|
||||
};
|
||||
|
||||
class HitRHand : HitHands {
|
||||
name = "RightHand";
|
||||
memoryPoint = "RightHandMiddle1";
|
||||
};
|
||||
|
||||
class HitLegs : HitHands {
|
||||
armor = 10;
|
||||
name = "legs";
|
||||
memoryPoint = "pelvis";
|
||||
};
|
||||
|
||||
class HitLLeg : HitHands {
|
||||
name = "LeftLeg";
|
||||
memoryPoint = "lknee";
|
||||
};
|
||||
|
||||
class HitLLegUp : HitHands {
|
||||
name = "LeftUpLeg";
|
||||
memoryPoint = "lfemur";
|
||||
};
|
||||
|
||||
class HitRLeg : HitHands {
|
||||
name = "RightLeg";
|
||||
memoryPoint = "rknee";
|
||||
};
|
||||
|
||||
class HitRLegUp : HitHands {
|
||||
name = "RightUpLeg";
|
||||
memoryPoint = "rfemur";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class z_newBase : zZombie_new_Base {
|
||||
zombieLoot = "civilian";
|
||||
model = "\ca\characters2\civil\Villager\Villager";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
|
||||
|
||||
class Wounds {
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
|
||||
};
|
||||
};
|
||||
class z_new_villager2 : z_newBase {
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
|
||||
};
|
||||
class z_new_villager3 : z_newBase {
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
|
||||
};
|
||||
class z_new_villager4 : z_newBase {
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
|
||||
};
|
||||
|
||||
class z_new_worker_base : zZombie_new_Base {
|
||||
zombieLoot = "civilian";
|
||||
model = "\Ca\characters_E\Overall\Overall";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
|
||||
|
||||
class Wounds {
|
||||
tex[] = {};
|
||||
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
|
||||
};
|
||||
};
|
||||
|
||||
class z_new_worker2 : z_new_worker_base {
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
|
||||
};
|
||||
class z_new_worker3 : z_new_worker_base {
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
|
||||
};
|
||||
class z_new_worker4 : z_new_worker_base {
|
||||
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
|
||||
};
|
||||
/*
|
||||
class z_policeman;
|
||||
class z_new_policeman : z_policeman {
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\villager\villager_co.paa"};
|
||||
};
|
||||
class z_new_policeman : z_policeman {
|
||||
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa"};
|
||||
|
||||
class Eventhandlers {
|
||||
init = "(_this select 0) setObjectTexture [0, '\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa'];";
|
||||
};
|
||||
};
|
||||
*/
|
||||
117
SQF/dayz_code/Configs/CfgVehicles/Zeds/PlayerZeds.hpp
Normal file
117
SQF/dayz_code/Configs/CfgVehicles/Zeds/PlayerZeds.hpp
Normal file
@@ -0,0 +1,117 @@
|
||||
class PZombie_VB: Citizen1
|
||||
{
|
||||
side = 1;
|
||||
glassesEnabled = 0;
|
||||
moves = "CfgMovesZombie";
|
||||
gestures = "CfgGesturesMale";
|
||||
|
||||
weapons[] = {};
|
||||
weaponSlots = "";
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {};
|
||||
respawnMagazines[] = {};
|
||||
|
||||
faceType = "ZFaces";
|
||||
identityTypes[] = {"Zombie1","Zombie2"};
|
||||
extCameraPosition[] = {0,1.5,-9};
|
||||
|
||||
canHideBodies = 0;
|
||||
};
|
||||
class pz_policeman: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Policeman\Policeman";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
class pz_suit1: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Functionary\Functionary";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
class pz_suit2: pz_suit1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
|
||||
};
|
||||
class pz_worker1: PZombie_VB
|
||||
{
|
||||
model = "\Ca\characters_E\Overall\Overall";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
|
||||
};
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
|
||||
};
|
||||
class pz_worker2: pz_worker1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"};
|
||||
};
|
||||
class pz_worker3: pz_worker1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
|
||||
};
|
||||
|
||||
class pz_doctor: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Doctor\Doctor";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
class pz_teacher: pz_doctor
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
|
||||
};
|
||||
class pz_hunter: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Woodlander\Woodlander";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
class pz_villager1: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Villager\Villager";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
|
||||
};
|
||||
};
|
||||
class pz_villager2: pz_villager1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
|
||||
};
|
||||
class pz_villager3: pz_villager1
|
||||
{
|
||||
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
|
||||
};
|
||||
class pz_priest: PZombie_VB
|
||||
{
|
||||
model = "\ca\characters2\civil\Priest\Priest";
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
|
||||
};
|
||||
};
|
||||
108
SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp
Normal file
108
SQF/dayz_code/Configs/CfgVehicles/Zeds/Zeds.hpp
Normal file
@@ -0,0 +1,108 @@
|
||||
class Citizen1;
|
||||
class zZombie_Base : Citizen1 {
|
||||
scope = public;
|
||||
glassesEnabled = 0;
|
||||
vehicleClass = "Zombie";
|
||||
displayName = "Zombie";
|
||||
fsmDanger = "";
|
||||
fsmFormation = "";
|
||||
zombieLoot = "civilian";
|
||||
moves = "CfgMovesZombie";
|
||||
isMan = false;
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
sensitivity = 4; // sensor sensitivity
|
||||
sensitivityEar = 2;
|
||||
identityTypes[] = {"zombie1", "zombie2"};
|
||||
class TalkTopics {};
|
||||
languages[] = {};
|
||||
|
||||
class Eventhandlers {
|
||||
init = "_this call zombie_initialize;";
|
||||
local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
|
||||
};
|
||||
|
||||
class HitPoints {
|
||||
class HitHead {
|
||||
armor = 0.3;
|
||||
material = -1;
|
||||
name = "head_hit";
|
||||
passThrough = true;
|
||||
memoryPoint = "pilot";
|
||||
};
|
||||
|
||||
class HitBody : HitHead {
|
||||
armor = 2;
|
||||
name = "body";
|
||||
memoryPoint = "aimPoint";
|
||||
};
|
||||
|
||||
class HitSpine : HitHead {
|
||||
armor = 2;
|
||||
name = "Spine2";
|
||||
memoryPoint = "aimPoint";
|
||||
};
|
||||
|
||||
class HitHands : HitHead {
|
||||
armor = 0.5;
|
||||
material = -1;
|
||||
name = "hands";
|
||||
passThrough = true;
|
||||
};
|
||||
|
||||
class HitLArm : HitHands {
|
||||
name = "LeftArm";
|
||||
memoryPoint = "lelbow";
|
||||
};
|
||||
|
||||
class HitRArm : HitHands {
|
||||
name = "RightArm";
|
||||
memoryPoint = "relbow";
|
||||
};
|
||||
|
||||
class HitLForeArm : HitHands {
|
||||
name = "LeftForeArm";
|
||||
memoryPoint = "lwrist";
|
||||
};
|
||||
|
||||
class HitRForeArm : HitHands {
|
||||
name = "RightForeArm";
|
||||
memoryPoint = "rwrist";
|
||||
};
|
||||
|
||||
class HitLHand : HitHands {
|
||||
name = "LeftHand";
|
||||
memoryPoint = "LeftHandMiddle1";
|
||||
};
|
||||
|
||||
class HitRHand : HitHands {
|
||||
name = "RightHand";
|
||||
memoryPoint = "RightHandMiddle1";
|
||||
};
|
||||
|
||||
class HitLegs : HitHands {
|
||||
name = "legs";
|
||||
memoryPoint = "pelvis";
|
||||
};
|
||||
|
||||
class HitLLeg : HitHands {
|
||||
name = "LeftLeg";
|
||||
memoryPoint = "lknee";
|
||||
};
|
||||
|
||||
class HitLLegUp : HitHands {
|
||||
name = "LeftUpLeg";
|
||||
memoryPoint = "lfemur";
|
||||
};
|
||||
|
||||
class HitRLeg : HitHands {
|
||||
name = "RightLeg";
|
||||
memoryPoint = "rknee";
|
||||
};
|
||||
|
||||
class HitRLegUp : HitHands {
|
||||
name = "RightUpLeg";
|
||||
memoryPoint = "rfemur";
|
||||
};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user