moved some configs added new zeds from 177 pt1

This commit is contained in:
[VB]AWOL
2013-08-01 11:46:00 -05:00
parent 12b6b3d943
commit 68ecf1149a
53 changed files with 51553 additions and 51068 deletions

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class ReammoBox_EP1; // External class reference
class Bag_Base_EP1 : ReammoBox_EP1 {
scope = private;
class TransportMagazines {};
class TransportWeapons {};
transportMaxMagazines = 0;
transportMaxWeapons = 0;
isbackpack = 1;
reversed = true;
vehicleClass = "Backpacks";
class DestructionEffects {};
class eventHandlers {
init = "";
};
};
class DZ_Patrol_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Patrol Pack (coyote)";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_COYOTE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d";
transportMaxWeapons = 1;
transportMaxMagazines = 10;
};
class DZ_Assault_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Assault Pack (ACU)";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapSize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault.p3d";
transportMaxWeapons = 1;
transportMaxMagazines = 12;
};
class DZ_Czech_Vest_Puch: Bag_Base_EP1
{
displayname = "Czech Vest Pouch";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr_small.p3d";
picture = "\ca\weapons_e\data\icons\backpack_ACR_small_CA.paa";
scope = 2;
transportmaxmagazines = 12;
transportmaxweapons = 0;
};
class DZ_ALICE_Pack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "ALICE Pack";
picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_tk_alice.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 20;
};
class DZ_TK_Assault_Pack_EP1 : Bag_Base_EP1
{
scope = 2;
displayName = "Survival ACU";
mapSize = 2;
picture = "\ca\weapons_e\data\icons\backpack_CIVIL_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
model = "\ca\weapons_e\AmmoBoxes\backpack_civil_assault.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 22;
};
class DZ_British_ACU : Bag_Base_EP1
{
scope = 2;
displayName = "British Assault Pack";
mapSize = 2;
model = "\ca\weapons_baf\Backpack_Small_BAF";\
picture = "\ca\weapons_baf\data\UI\backpack_BAF_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
transportMaxWeapons = 3;
transportMaxMagazines = 30;
};
class DZ_CivilBackpack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Czech Backpack";
picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr.p3d";
transportMaxWeapons = 4;
transportMaxMagazines = 40;
};
class DZ_Backpack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Backpack (coyote)";
picture = "\ca\weapons_e\data\icons\backpack_US_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us.p3d";
transportMaxWeapons = 5;
transportMaxMagazines = 50;
};
class DZ_LargeGunBag_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Large Gunbag";
model = "\ca\weapons_e\AmmoBoxes\StaticX.p3d";
picture = "\ca\weapons_e\data\icons\staticX_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
transportMaxWeapons = 6;
transportMaxMagazines = 60;
};
class DZ_GunBag_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Gunbag";
model = "\ca\weapons_e\AmmoBoxes\StaticY.p3d";
picture = "\ca\weapons_e\data\icons\staticY_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
transportMaxWeapons = 3;
transportMaxMagazines = 35;
};
class DZ_CompactPack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Compact Pack";
picture = "\ca\weapons_e\data\icons\backpack_RPG_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_rpg.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 25;
};
class DZ_TerminalPack_EP1: Bag_Base_EP1
{
scope = 2;
displayName = "Terminal Pack";
picture = "\ca\weapons_e\data\icons\backpack_US_ASSAULT_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapSize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_AUV";
transportMaxWeapons = 1;
transportMaxMagazines = 15;
};

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// female changes
class Soldier_Bodyguard_M4_PMC;
class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
{
displayName = "$STR_CHAR_1";
side = 1;
weapons[] = {"Throw","Put"};
model = "\dayz\characters\annie_original";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
identityTypes[] = {"Language_W_EN_EP1","Woman"};
languages[] = {"EN"};
class TalkTopics
{
core = "Core_E";
core_en = "Core_Full_E";
};
genericNames = "EnglishWomen";
class SpeechVariants
{
class Default
{
speechSingular[] = {"veh_woman"};
speechPlural[] = {"veh_women"};
};
class EN: Default{};
class CZ
{
speechSingular[] = {"veh_woman_CZ"};
speechPlural[] = {"veh_women_CZ"};
};
class CZ_Akuzativ
{
speechSingular[] = {"veh_woman_CZ4P"};
speechPlural[] = {"veh_women_CZ4P"};
};
class RU
{
speechSingular[] = {"veh_woman_RU"};
speechPlural[] = {"veh_women_RU"};
};
};
TextPlural = "Women";
TextSingular = "Woman";
nameSound = "veh_woman";
class HitDamage
{
class Group0
{
hitSounds[] = {
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 },
{
{ "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }};
damageSounds[] = {
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } },
{ "body",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "hands",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } },
{ "legs",
{ "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }};
};
};
class SoundBreath
{
breath0[] = {
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } },
{
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 },
{
{ "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }};
};
class SoundGear
{
primary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,15 } },
{ "sprint",
{ "",0.00562341,1,20 } }};
secondary[] = {
{ "walk",
{ "",0.00177828,1,10 } },
{ "run",
{ "",0.00316228,1,10 } },
{ "sprint",
{ "",0.00562341,1,10 } }};
};
class SoundEquipment
{
soldier[] = {
{ "walk",
{ "",0.00177828,1,13 } },
{ "run",
{ "",0.00316228,1,20 } },
{ "sprint",
{ "",0.00398107,1,25 } }};
civilian[] = {
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
{ "walk",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
{ "run",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }};
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
class BanditW1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\dayz\characters\woman_bandit";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"};
};
/*
class FemaleSoldier1_DZ: SurvivorW2_DZ
{
side = 1;
model = "\z\addons\dayz_epoch\models\female_soldier";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\female_soldier_body.paa"};
};
*/
class BanditW2_DZ: BanditW1_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorW3_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"};
};
class SurvivorWpink_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"};
};
class SurvivorWsequisha_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequisha_co.paa"};
};
class SurvivorWsequishaD_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequishaD_co.paa"};
};
class SurvivorWcombat_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"};
};
class SurvivorWdesert_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"};
};
class SurvivorWurban_DZ: SurvivorW2_DZ
{
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"};
};

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class zZombie_new_Base : zZombie_Base {
scope = public;
glassesEnabled = 0;
identityTypes[] = {"Zombie3"};
class TalkTopics {};
languages[] = {};
//Armor * hitpointArmor = Total Armor
armor = 10;
class Eventhandlers {
init = "_this call zombie_initialize;";
local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
};
class HitPoints {
class HitHead {
armor = 0.1;
material = -1;
name = "head_hit";
passThrough = true;
memoryPoint = "pilot";
};
class HitBody : HitHead {
armor = 2;
name = "body";
memoryPoint = "aimPoint";
};
class HitSpine : HitHead {
armor = 2;
name = "Spine2";
memoryPoint = "aimPoint";
};
class HitHands : HitHead {
armor = 0.5;
material = -1;
name = "hands";
passThrough = true;
};
class HitLArm : HitHands {
name = "LeftArm";
memoryPoint = "lelbow";
};
class HitRArm : HitHands {
name = "RightArm";
memoryPoint = "relbow";
};
class HitLForeArm : HitHands {
name = "LeftForeArm";
memoryPoint = "lwrist";
};
class HitRForeArm : HitHands {
name = "RightForeArm";
memoryPoint = "rwrist";
};
class HitLHand : HitHands {
name = "LeftHand";
memoryPoint = "LeftHandMiddle1";
};
class HitRHand : HitHands {
name = "RightHand";
memoryPoint = "RightHandMiddle1";
};
class HitLegs : HitHands {
armor = 10;
name = "legs";
memoryPoint = "pelvis";
};
class HitLLeg : HitHands {
name = "LeftLeg";
memoryPoint = "lknee";
};
class HitLLegUp : HitHands {
name = "LeftUpLeg";
memoryPoint = "lfemur";
};
class HitRLeg : HitHands {
name = "RightLeg";
memoryPoint = "rknee";
};
class HitRLegUp : HitHands {
name = "RightUpLeg";
memoryPoint = "rfemur";
};
};
};
class z_newBase : zZombie_new_Base {
zombieLoot = "civilian";
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
};
};
class z_new_villager2 : z_newBase {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
};
class z_new_villager3 : z_newBase {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
};
class z_new_villager4 : z_newBase {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
};
class z_new_worker_base : zZombie_new_Base {
zombieLoot = "civilian";
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
class Wounds {
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
};
class z_new_worker2 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
};
class z_new_worker3 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
};
class z_new_worker4 : z_new_worker_base {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
};
/*
class z_policeman;
class z_new_policeman : z_policeman {
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\villager\villager_co.paa"};
};
class z_new_policeman : z_policeman {
hiddenSelectionsTextures[] = {"\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa"};
class Eventhandlers {
init = "(_this select 0) setObjectTexture [0, '\z\addons\dayz_communityassets\zeds\policeman\policeman_co.paa'];";
};
};
*/

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class PZombie_VB: Citizen1
{
side = 1;
glassesEnabled = 0;
moves = "CfgMovesZombie";
gestures = "CfgGesturesMale";
weapons[] = {};
weaponSlots = "";
backpack = "";
magazines[] = {};
respawnWeapons[] = {};
respawnMagazines[] = {};
faceType = "ZFaces";
identityTypes[] = {"Zombie1","Zombie2"};
extCameraPosition[] = {0,1.5,-9};
canHideBodies = 0;
};
class pz_policeman: PZombie_VB
{
model = "\ca\characters2\civil\Policeman\Policeman";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat","ca\characters2\civil\policeman\data\w1_policeman.rvmat","ca\characters2\civil\policeman\data\w2_policeman.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"};
};
};
class pz_suit1: PZombie_VB
{
model = "\ca\characters2\civil\Functionary\Functionary";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat","ca\characters2\civil\Functionary\data\W1_Functionary.rvmat","ca\characters2\civil\Functionary\data\W2_Functionary.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_suit2: pz_suit1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"};
};
class pz_worker1: PZombie_VB
{
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat","Ca\characters_E\Overall\Data\W1_Overall.rvmat","Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
};
class pz_worker2: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"};
};
class pz_worker3: pz_worker1
{
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"};
};
class pz_doctor: PZombie_VB
{
model = "\ca\characters2\civil\Doctor\Doctor";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat","ca\characters2\civil\doctor\data\W1_doctor.rvmat","ca\characters2\civil\doctor\data\W2_doctor.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_teacher: pz_doctor
{
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
};
class pz_hunter: PZombie_VB
{
model = "\ca\characters2\civil\Woodlander\Woodlander";
hiddenSelections[] = {"Camo"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat","ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};
class pz_villager1: PZombie_VB
{
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters2\Civil\Villager\Data\villager.RVmat","ca\characters2\Civil\Villager\Data\villager_w1.RVmat","ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
};
};
class pz_villager2: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"};
};
class pz_villager3: pz_villager1
{
hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"};
};
class pz_priest: PZombie_VB
{
model = "\ca\characters2\civil\Priest\Priest";
class Wounds
{
tex[] = {};
mat[] = {"ca\characters2\civil\priest\data\priest.rvmat","ca\characters2\civil\priest\data\W1_priest.rvmat","ca\characters2\civil\priest\data\W2_priest.rvmat","ca\characters\heads\male\defaulthead\data\hhl.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat","ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"};
};
};

View File

@@ -0,0 +1,108 @@
class Citizen1;
class zZombie_Base : Citizen1 {
scope = public;
glassesEnabled = 0;
vehicleClass = "Zombie";
displayName = "Zombie";
fsmDanger = "";
fsmFormation = "";
zombieLoot = "civilian";
moves = "CfgMovesZombie";
isMan = false;
weapons[] = {};
magazines[] = {};
sensitivity = 4; // sensor sensitivity
sensitivityEar = 2;
identityTypes[] = {"zombie1", "zombie2"};
class TalkTopics {};
languages[] = {};
class Eventhandlers {
init = "_this call zombie_initialize;";
local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
};
class HitPoints {
class HitHead {
armor = 0.3;
material = -1;
name = "head_hit";
passThrough = true;
memoryPoint = "pilot";
};
class HitBody : HitHead {
armor = 2;
name = "body";
memoryPoint = "aimPoint";
};
class HitSpine : HitHead {
armor = 2;
name = "Spine2";
memoryPoint = "aimPoint";
};
class HitHands : HitHead {
armor = 0.5;
material = -1;
name = "hands";
passThrough = true;
};
class HitLArm : HitHands {
name = "LeftArm";
memoryPoint = "lelbow";
};
class HitRArm : HitHands {
name = "RightArm";
memoryPoint = "relbow";
};
class HitLForeArm : HitHands {
name = "LeftForeArm";
memoryPoint = "lwrist";
};
class HitRForeArm : HitHands {
name = "RightForeArm";
memoryPoint = "rwrist";
};
class HitLHand : HitHands {
name = "LeftHand";
memoryPoint = "LeftHandMiddle1";
};
class HitRHand : HitHands {
name = "RightHand";
memoryPoint = "RightHandMiddle1";
};
class HitLegs : HitHands {
name = "legs";
memoryPoint = "pelvis";
};
class HitLLeg : HitHands {
name = "LeftLeg";
memoryPoint = "lknee";
};
class HitLLegUp : HitHands {
name = "LeftUpLeg";
memoryPoint = "lfemur";
};
class HitRLeg : HitHands {
name = "RightLeg";
memoryPoint = "rknee";
};
class HitRLegUp : HitHands {
name = "RightUpLeg";
memoryPoint = "rfemur";
};
};
};