Halo Jump + Some german localization

This commit is contained in:
Zac Surplice
2013-11-07 09:37:28 +11:00
parent 9a601182bb
commit 68e9028caf
6 changed files with 398 additions and 16 deletions

View File

@@ -765,7 +765,8 @@ if (!isDedicated) then {
//Both
BIS_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf"; //Checks which actions for nearby casualty
BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf"; //Checks which actions for nearby casualty
BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf";
BIS_fnc_halo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf";
fnc_buildWeightedArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildWeightedArray.sqf"; //Checks which actions for nearby casualty
fnc_usec_damageVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerVehicle.sqf"; //Event handler run on damage
zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\zombie_init.sqf";

View File

@@ -243,6 +243,7 @@ dayz_resetSelfActions = {
s_player_maint_build = -1;
s_player_downgrade_build = -1;
s_player_towing = -1;
s_halo_action = -1;
};
call dayz_resetSelfActions;
@@ -632,6 +633,11 @@ if(!isDedicated) then {
if(isNil "DZE_ForceNameTagsOff") then {
DZE_ForceNameTagsOff = false;
};
if(isNil "DZE_HaloJump") then {
DZE_HaloJump = true;
};
DZE_myHaloVehicle = objNull;
DZE_Friends = [];