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https://github.com/EpochModTeam/DayZ-Epoch.git
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Halo Jump + Some german localization
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@@ -765,7 +765,8 @@ if (!isDedicated) then {
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//Both
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BIS_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf"; //Checks which actions for nearby casualty
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BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf"; //Checks which actions for nearby casualty
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BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf";
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BIS_fnc_halo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf";
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fnc_buildWeightedArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildWeightedArray.sqf"; //Checks which actions for nearby casualty
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fnc_usec_damageVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerVehicle.sqf"; //Event handler run on damage
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zombie_initialize = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\zombie_init.sqf";
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@@ -243,6 +243,7 @@ dayz_resetSelfActions = {
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s_player_maint_build = -1;
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s_player_downgrade_build = -1;
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s_player_towing = -1;
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s_halo_action = -1;
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};
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call dayz_resetSelfActions;
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@@ -632,6 +633,11 @@ if(!isDedicated) then {
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if(isNil "DZE_ForceNameTagsOff") then {
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DZE_ForceNameTagsOff = false;
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};
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if(isNil "DZE_HaloJump") then {
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DZE_HaloJump = true;
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};
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DZE_myHaloVehicle = objNull;
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DZE_Friends = [];
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