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@@ -4,7 +4,7 @@ class CfgVehicles
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class Body1 : Wreck_Base
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{
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scope = public;
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scope = 2;
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mapSize = 2;
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displayName = "Dead Body 1";
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model = "\dayz\objects\dead_soldier_0";
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@@ -12,7 +12,7 @@ class CfgVehicles
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class Body2 : Wreck_Base
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{
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scope = public;
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scope = 2;
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mapSize = 2;
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displayName = "Dead Body 2";
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model = "\dayz\objects\dead_soldier_1";
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@@ -22,7 +22,7 @@ class CfgVehicles
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class Rubbish1 : Strategic
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{
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scope = public;
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scope = 2;
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model = "\CA\misc\garbage_paleta";
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mapSize = 2;
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displayName = "Garbage1";
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@@ -31,7 +31,7 @@ class CfgVehicles
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class Rubbish2 : Strategic
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{
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scope = public;
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scope = 2;
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model = "\CA\misc\garbage_misc";
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mapSize = 2;
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displayName = "Garbage2";
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@@ -40,7 +40,7 @@ class CfgVehicles
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class Rubbish3 : Strategic
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{
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scope = public;
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scope = 2;
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model = "\CA\misc\ground_garbage_square5";
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mapSize = 2;
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displayName = "Garbage3";
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@@ -49,7 +49,7 @@ class CfgVehicles
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class Rubbish4 : Strategic
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{
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scope = public;
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scope = 2;
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model = "\CA\misc\ground_garbage_square3";
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mapSize = 2;
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displayName = "Garbage4";
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@@ -58,7 +58,7 @@ class CfgVehicles
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class Rubbish5 : Strategic
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{
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scope = public;
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scope = 2;
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model = "\CA\misc\junkpile";
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mapSize = 2;
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displayName = "Garbage5";
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@@ -29,7 +29,7 @@ class CfgVehicles {
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class Sound;
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class Sound_Generator1: Sound
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{
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scope = public;
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scope = 2;
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sound = "Generator1";
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displayName = "Generator";
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};
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