Finish Medical and Sleep to UiSleep

This commit is contained in:
icomrade
2016-03-05 22:34:09 -05:00
parent eadb3566c4
commit 68da397c52
87 changed files with 1320 additions and 1056 deletions

View File

@@ -139,7 +139,7 @@ sched_medical_effectsSlow = {
playSound "breath_1";
//Lets make sure the spawn ends 1 sec after the _duration timer this should provide a smooth transtion rather then a snap to focus.
sleep _duration + 1;
uiSleep _duration + 1;
};
};

View File

@@ -5,11 +5,11 @@
sched_plantHint = {
{
(getPosATL _x) spawn {
sleep random 10;
uiSleep random 10;
_sound=format["Sound_Crickets%1",1+floor random 3];
//diag_log [ _sound ];
_x = createSoundSource [_sound, _this, [], 0];
sleep 2;
uiSleep 2;
deleteVehicle _x;
};
false