Finish Medical and Sleep to UiSleep

This commit is contained in:
icomrade
2016-03-05 22:34:09 -05:00
parent eadb3566c4
commit 68da397c52
87 changed files with 1320 additions and 1056 deletions

View File

@@ -278,7 +278,7 @@ if (isServer) then {
setWind [drn_DynamicWeather_WindX, drn_DynamicWeather_WindZ, true];
sleep 0.05;
uiSleep 0.05;
publicVariable "drn_var_DynamicWeather_Rain";
drn_var_DynamicWeather_ServerInitialized = true;
@@ -307,8 +307,8 @@ if (isServer) then {
_overcastLevel = 2;
while {1 == 1} do {
// Sleep a while until next weather change
sleep floor (_minTimeBetweenWeatherChangesMin * 60 + random ((_maxTimeBetweenWeatherChangesMin - _minTimeBetweenWeatherChangesMin) * 60));
// uiSleep a while until next weather change
uiSleep floor (_minTimeBetweenWeatherChangesMin * 60 + random ((_maxTimeBetweenWeatherChangesMin - _minTimeBetweenWeatherChangesMin) * 60));
if (_minimumFog == _maximumFog && _minimumOvercast != _maximumOvercast) then {
_weatherType = "OVERCAST";
@@ -435,7 +435,7 @@ if (isServer) then {
call drn_fnc_DynamicWeather_SetWeatherAllClients;
sleep _weatherChangeTimeSek;
uiSleep _weatherChangeTimeSek;
};
};
@@ -506,10 +506,10 @@ if (isServer) then {
};
if (_debug) then {
sleep 1;
uisleep 1;
}
else {
sleep 10;
uisleep 10;
};
};
};
@@ -538,7 +538,7 @@ drn_var_rainRoutine = [_rainIntervalRainProbability, _debug] spawn {
};
0 setRain _rain;
sleep 0.1;
uiSleep 0.1;
while {1 == 1} do {
if (_rainIntervalRainProbability > 0) then {
@@ -557,7 +557,7 @@ drn_var_rainRoutine = [_rainIntervalRainProbability, _debug] spawn {
3 setRain _rain;
sleep 3;
uiSleep 3;
};
};