Finish Medical and Sleep to UiSleep

This commit is contained in:
icomrade
2016-03-05 22:34:09 -05:00
parent eadb3566c4
commit 68da397c52
87 changed files with 1320 additions and 1056 deletions

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@@ -127,7 +127,7 @@ else
deleteVehicle _v;
_v =(_wreck) createvehicle _pos;
{_x moveincargo _v} count _crw;
//sleep 0.05;
//uiSleep 0.05;
_v setvelocity _vel;
//_v setPos _pos;
_v setvectordir (_dir);

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@@ -278,7 +278,7 @@ if (isServer) then {
setWind [drn_DynamicWeather_WindX, drn_DynamicWeather_WindZ, true];
sleep 0.05;
uiSleep 0.05;
publicVariable "drn_var_DynamicWeather_Rain";
drn_var_DynamicWeather_ServerInitialized = true;
@@ -307,8 +307,8 @@ if (isServer) then {
_overcastLevel = 2;
while {1 == 1} do {
// Sleep a while until next weather change
sleep floor (_minTimeBetweenWeatherChangesMin * 60 + random ((_maxTimeBetweenWeatherChangesMin - _minTimeBetweenWeatherChangesMin) * 60));
// uiSleep a while until next weather change
uiSleep floor (_minTimeBetweenWeatherChangesMin * 60 + random ((_maxTimeBetweenWeatherChangesMin - _minTimeBetweenWeatherChangesMin) * 60));
if (_minimumFog == _maximumFog && _minimumOvercast != _maximumOvercast) then {
_weatherType = "OVERCAST";
@@ -435,7 +435,7 @@ if (isServer) then {
call drn_fnc_DynamicWeather_SetWeatherAllClients;
sleep _weatherChangeTimeSek;
uiSleep _weatherChangeTimeSek;
};
};
@@ -506,10 +506,10 @@ if (isServer) then {
};
if (_debug) then {
sleep 1;
uisleep 1;
}
else {
sleep 10;
uisleep 10;
};
};
};
@@ -538,7 +538,7 @@ drn_var_rainRoutine = [_rainIntervalRainProbability, _debug] spawn {
};
0 setRain _rain;
sleep 0.1;
uiSleep 0.1;
while {1 == 1} do {
if (_rainIntervalRainProbability > 0) then {
@@ -557,7 +557,7 @@ drn_var_rainRoutine = [_rainIntervalRainProbability, _debug] spawn {
3 setRain _rain;
sleep 3;
uiSleep 3;
};
};

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@@ -34,7 +34,7 @@ _ShuffleArray = {
_rand_array set [count _rand_array, _ar select _rand];
_ar set [_rand, "randarray_del"];
_ar = _ar - ["randarray_del"];
sleep 0.001;
uiSleep 0.001;
};
_rand_array;
};
@@ -52,7 +52,7 @@ _activeArray = [];
_i = _i + 1;
};
_t = _t + 1;
sleep 0.01;
uiSleep 0.01;
}count _infectedWaterHoles;
//diag_log [ diag_tickTime, __FILE__, "Infectious waterholes Max,Spawned,Active:",_t,_i,_activeArray];

File diff suppressed because it is too large Load Diff

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@@ -2021,7 +2021,7 @@ class FSM
"_nearestCity = nearestLocations [getPos player, [""NameCityCapital"",""NameCity"",""NameVillage"",""NameLocal""],1000];" \n
"Dayz_logonTown = ""Wilderness"";" \n
"if (count _nearestCity > 0) then {Dayz_logonTown = text (_nearestCity select 0)};" \n
"[_world,Dayz_logonTown,format[localize ""str_player_06"",dayz_Survived]] spawn { sleep 5; _this spawn BIS_fnc_infoText;};" \n
"[_world,Dayz_logonTown,format[localize ""str_player_06"",dayz_Survived]] spawn { uiSleep 5; _this spawn BIS_fnc_infoText;};" \n
"dayzGearSave = true;" \n
"dayz_myPosition = getPosATL player;" \n
"Dayz_loginCompleted = true;" \n

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@@ -389,7 +389,7 @@ dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)
//setGroupIconsVisible [false,false];
//clearGroupIcons group player;
sleep 2;
uiSleep 2;
_myPos = player getVariable["lastPos",[]];
if (count _myPos > 0) then {

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@@ -6,7 +6,7 @@ _timeoutStart=diag_ticktime;
while {true} do {
if (diag_ticktime - _timeoutStart >= 120) exitWith {
1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"];
sleep 5;
uiSleep 5;
endMission "END1";
};
if ((!isNil "Dayz_loginCompleted") and {(Dayz_loginCompleted)}) exitWith {
@@ -20,7 +20,7 @@ while {true} do {
_control2 = _display displayctrl 102;
_control2 ctrlSetText format["%1",floor(diag_ticktime - _timeoutStart)];
sleep 0.2;
uiSleep 0.2;
//diag_log [ __FILE__, __LINE__, "Looping..."];
};

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@@ -139,7 +139,7 @@ sched_medical_effectsSlow = {
playSound "breath_1";
//Lets make sure the spawn ends 1 sec after the _duration timer this should provide a smooth transtion rather then a snap to focus.
sleep _duration + 1;
uiSleep _duration + 1;
};
};

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@@ -5,11 +5,11 @@
sched_plantHint = {
{
(getPosATL _x) spawn {
sleep random 10;
uiSleep random 10;
_sound=format["Sound_Crickets%1",1+floor random 3];
//diag_log [ _sound ];
_x = createSoundSource [_sound, _this, [], 0];
sleep 2;
uiSleep 2;
deleteVehicle _x;
};
false