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Finish Medical and Sleep to UiSleep
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@@ -1,12 +1,8 @@
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// animHealed.sqf
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private ["_array","_unit","_medic"];
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_array = _this; //_this select 0;
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_unit = _array select 0;
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_medic = _array select 1;
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if ((_unit == player) || (vehicle player != player)) then {
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if ((_unit == player) or (vehicle player != player)) then {
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r_player_inpain = false;
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R3F_TIRED_Accumulator = 0;
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
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};
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