Finish Medical and Sleep to UiSleep

This commit is contained in:
icomrade
2016-03-05 22:34:09 -05:00
parent eadb3566c4
commit 68da397c52
87 changed files with 1320 additions and 1056 deletions

View File

@@ -1,17 +1,14 @@
// bleed.sqf
private ["_started","_finished","_animState","_isMedic","_id","_num_removed","_unit"];
disableserialization;
private ["_started","_finished","_animState","_isMedic","_id","_unit"];
_unit = (_this select 3) select 0;
player removeMagazine "ItemMorphine";
_unit setVariable ["hit_legs",0];
_unit setVariable ["hit_hands",0];
call fnc_usec_medic_removeActions;
r_action = false;
[1,1] call dayz_HungerThirst;
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Medic";
@@ -27,7 +24,7 @@ while {r_doLoop} do {
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
@@ -44,29 +41,22 @@ while {r_doLoop} do {
r_doLoop = false;
if (_finished) then {
_num_removed = ([player,"ItemMorphine"] call BIS_fnc_invRemove);
if(_num_removed == 1) then {
if (vehicle player != player) then {
_display = findDisplay 106;
_display closeDisplay 0;
};
if ((_unit == player) || (vehicle player != player)) then {
//Self Healing
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
} else {
[player,50] call player_humanityChange;
};
/* PVS/PVC - Skaronator */
PVDZE_send = [_unit,"Morphine",[_unit,player]];
publicVariableServer "PVDZE_send";
if ((_unit == player) or (vehicle player != player)) then {
//Self Healing
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
} else {
//PVCDZ_plr_Humanity = [player,50];
[player,50] call player_humanityChange;
};
//["PVCDZ_hlt_Morphine",[_unit,player]] call broadcastRpcCallAll;
//PVCDZ_hlt_Morphine = [_unit,player];
//publicVariable "PVCDZ_hlt_Morphine";
PVDZE_send = [_unit,"Morphine",[_unit,player]];
publicVariableServer "PVDZE_send";
} else {
player addMagazine "ItemMorphine";
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};