Finish Medical and Sleep to UiSleep

This commit is contained in:
icomrade
2016-03-05 22:34:09 -05:00
parent eadb3566c4
commit 68da397c52
87 changed files with 1320 additions and 1056 deletions

View File

@@ -9,13 +9,13 @@ if (!local _wounded) exitWith {};
r_action = false;
sleep 1;
uiSleep 1;
_vcl = _wounded getVariable "NORRN_loadVcl";
_wounded setVariable ["NORRN_unit_dragged", true, true];
_wounded assignAsCargo _vcl;
_wounded moveInCargo _vcl;
sleep 1;
uiSleep 1;
//["PVDZ_drg_RaLW",_wounded] call broadcastRpcCallAll;
norrnRaLW = _wounded;
publicVariable "norrnRaLW";
@@ -31,15 +31,15 @@ if (local _wounded) then
if (vehicle _wounded != _wounded) then
{
unassignVehicle _wounded;
sleep 0.05;
uiSleep 0.05;
_wounded action ["EJECT", _vcl];
sleep 1;
uiSleep 1;
};
// PVDZ_drg_RAlie = _wounded; // not used
// publicVariable "PVDZ_drg_RAlie"; // not used
_wounded switchMove "ainjppnemstpsnonwrfldnon";
_wounded setVariable ["NORRN_unit_dragged", false, true];
sleep 1;
uiSleep 1;
};
};
@@ -48,5 +48,5 @@ if (local _wounded) then
_wounded playMove "BasicDriver";
};
};
sleep 0.01;
uiSleep 0.01;
if (true) exitWith {};