mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-19 10:46:40 +03:00
Finish Medical and Sleep to UiSleep
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
// Load_wounded.sqf
|
||||
// OCTOBER 2010 - norrin
|
||||
|
||||
private ["_wounded","_vcl"];
|
||||
private ["_wounded","_vcl","_group"];
|
||||
|
||||
_wounded = _this select 0;
|
||||
_wounded = _this select 0;
|
||||
|
||||
if (!local _wounded) exitWith {};
|
||||
|
||||
@@ -11,21 +11,22 @@ uiSleep 1;
|
||||
_vcl = _wounded getVariable "NORRN_loadVcl";
|
||||
_wounded setVariable ["NORRN_unit_dragged", true, true];
|
||||
|
||||
_wounded assignAsCargo _vcl;
|
||||
_wounded assignAsCargo _vcl;
|
||||
_wounded moveInCargo _vcl;
|
||||
uiSleep 1;
|
||||
//["norrnRALW",_wounded] call broadcastRpcCallAll;
|
||||
norrnRALW = [_wounded];
|
||||
publicVariable "norrnRALW";
|
||||
//["norrnRaLW",_wounded] call broadcastRpcCallAll;
|
||||
norrnRaLW = _wounded;
|
||||
publicVariable "norrnRaLW";
|
||||
_wounded switchMove "kia_hmmwv_driver";
|
||||
|
||||
if (local _wounded) then
|
||||
{
|
||||
if (local _wounded) then
|
||||
{
|
||||
waitUntil {!(_wounded getVariable "NORRN_unconscious")|| !alive _wounded || vehicle _wounded == _wounded || (assignedVehicleRole _wounded) select 0 != "Cargo"};
|
||||
|
||||
if (vehicle _wounded == _wounded || (assignedVehicleRole _wounded) select 0 != "Cargo") exitWith
|
||||
|
||||
if ((vehicle _wounded == _wounded) || (assignedVehicleRole _wounded) select 0 != "Cargo") exitWith
|
||||
{
|
||||
if (_wounded getVariable "NORRN_AIunconscious") then
|
||||
{
|
||||
{
|
||||
if (vehicle _wounded != _wounded) then
|
||||
{
|
||||
unassignVehicle _wounded;
|
||||
@@ -33,17 +34,19 @@ if (local _wounded) then
|
||||
_wounded action ["EJECT", _vcl];
|
||||
uiSleep 1;
|
||||
};
|
||||
norrinRAlie = _wounded;
|
||||
publicVariable "norrinRAlie";
|
||||
// PVDZ_drg_RAlie = _wounded; // not used
|
||||
// publicVariable "PVDZ_drg_RAlie"; // not used
|
||||
_wounded switchMove "ainjppnemstpsnonwrfldnon";
|
||||
_wounded setVariable ["NORRN_unit_dragged", false, true];
|
||||
uiSleep 1;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
if (vehicle _wounded != _wounded && alive _wounded) then
|
||||
{
|
||||
_wounded playMove "BasicDriver";
|
||||
{
|
||||
_wounded playMove "BasicDriver";
|
||||
};
|
||||
};
|
||||
uiSleep 0.01;
|
||||
uiSleep 0.01;
|
||||
|
||||
if (true) exitWith {};
|
||||
Reference in New Issue
Block a user