mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
Finish Medical and Sleep to UiSleep
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@@ -1,10 +1,10 @@
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// bleed.sqf
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private ["_started","_finished","_animState","_isMedic","_id","_unit","_display"];
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disableserialization;
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private ["_started","_finished","_animState","_isMedic","_id","_unit","_item"];
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_unit = (_this select 3) select 0;
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_item = (_this select 3) select 1;
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player removeMagazine _item;
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closedialog 0;
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call fnc_usec_medic_removeActions;
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r_action = false;
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@@ -14,21 +14,20 @@ if (vehicle player == player) then {
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player playActionNow "Medic";
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};
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[1,1] call dayz_HungerThirst;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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[player,"bandage",0,false] call dayz_zombieSpeak;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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if (_isMedic) then {
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_started = true;
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};
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if (_started && !_isMedic) then {
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if (_started and !_isMedic) then {
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r_doLoop = false;
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_finished = true;
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};
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@@ -40,39 +39,27 @@ while {r_doLoop} do {
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r_doLoop = false;
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_finished = true;
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};
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uiSleep 0.1;
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uisleep 0.1;
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};
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r_doLoop = false;
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if (_finished) then {
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_num_removed = ([player,"ItemBandage"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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if (vehicle player != player) then {
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_display = findDisplay 106;
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_display closeDisplay 0;
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};
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if ((_unit == player) || (vehicle player != player)) then {
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//Self Healing
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
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dayz_sourceBleeding = objNull;
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} else {
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/* PVS/PVC - Skaronator */
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PVDZE_send = [_unit,"Bandage",[_unit,player]];
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publicVariableServer "PVDZE_send";
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[player,20] call player_humanityChange;
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if ((_unit == player) or (vehicle player != player)) then {
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//Self Healing
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
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if (_item=="ItemSepsisBandage") then {
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r_player_Sepsis = [false, 0];
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player setVariable ["USEC_Sepsis", false, true];
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player setVariable ["sepsisStarted", nil];
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};
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{_unit setVariable[_x,false,true];} count USEC_typeOfWounds;
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_unit setVariable ["USEC_injured",false,true];
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} else {
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PVDZE_send = [_unit,"Bandage",[_unit,player]];
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publicVariableServer "PVDZE_send";
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[player,20] call player_humanityChange;
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};
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} else {
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r_interrupt = false;
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if (vehicle player == player) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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};
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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player addMagazine _item;
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};
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