Finish Medical and Sleep to UiSleep

This commit is contained in:
icomrade
2016-03-05 22:34:09 -05:00
parent eadb3566c4
commit 68da397c52
87 changed files with 1320 additions and 1056 deletions

View File

@@ -590,7 +590,7 @@ if (!isDedicated) then {
private "_delay";
_delay = ((10000 + _humanity) / 5500) + 0.3;
playSound "heartbeat_1";
sleep _delay;
uiSleep _delay;
};
dayz_heartBeat = false;
};

View File

@@ -2,7 +2,7 @@
"norrnRaLW" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"};
"norrnRLact" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"};
"norrnRDead" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\deadState.sqf"};
"usecBleed" addPublicVariableEventHandler {_id = (_this select 1) spawn fnc_usec_damageBleed};
//"usecBleed" addPublicVariableEventHandler {_id = (_this select 1) spawn fnc_usec_damageBleed};
//"usecBandage" addPublicVariableEventHandler {(_this select 1) call player_medBandage};
"usecInject" addPublicVariableEventHandler {(_this select 1) call player_medInject};
//"usecEpi" addPublicVariableEventHandler {(_this select 1) call player_medEpi};
@@ -12,6 +12,11 @@
"PVDZE_plr_Hit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
"PVDZE_plr_HitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle};
//"usecBreakLegs" addPublicVariableEventHandler {(_this select 1) call player_breaklegs};
"PVDZ_hlt_Bleed" addPublicVariableEventHandler {(_this select 1) spawn fnc_usec_damageBleed};
"PVDZ_veh_SF" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleRepair}; // repair a part from a vehicle
"PVCDZ_obj_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
"PVCDZ_obj_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
"PVCDZ_veh_SetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
//Both
"PVCDZE_veh_SetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};