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Finish Medical and Sleep to UiSleep
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@@ -19,7 +19,7 @@ _unit setDir _dir;
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[objNull, _unit, rPlayMove, _move] call RE;
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//Wait
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sleep 0.3;
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uiSleep 0.3;
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if (_vehicle != player) then {
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_hpList = _vehicle call vehicle_getHitpoints;
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