Finish Medical and Sleep to UiSleep

This commit is contained in:
icomrade
2016-03-05 22:34:09 -05:00
parent eadb3566c4
commit 68da397c52
87 changed files with 1320 additions and 1056 deletions

View File

@@ -98,7 +98,7 @@ switch _class do {
_dir = if (_isPlayer) then {getDir(_pos)} else {0};
_obj = _class createVehicleLocal (getMarkerpos "respawn_west");
sleep 0.01;
uiSleep 0.01;
_size = _obj call _realSize;
if (_isPlayer) then { _size = _size + (_pos call _realSize); };
@@ -110,7 +110,7 @@ _new set [2, 0];
// place a temporary object (not colliding or can colliding)
if (_noCollision) then {
deleteVehicle _obj;
sleep 0.01;
uiSleep 0.01;
_obj = _class createVehicleLocal _new;
// get non colliding position
_new = getPosATL _obj;
@@ -131,7 +131,7 @@ if (_testBuilding) then { // let's proceed to the "something or its operator in
};
deleteVehicle _obj;
sleep 0.01;
uiSleep 0.01;
if (_testPond) then { // let's proceed to the "object in the pond" test (not dirty)
_testPond = false;