From 689050b2a47c4754fdcb9c2aca524091dc75400c Mon Sep 17 00:00:00 2001 From: vbawol Date: Mon, 9 Dec 2013 22:53:14 -0600 Subject: [PATCH] Update ROLLING CHANGE LOG 1.0.3.1.txt --- ROLLING CHANGE LOG 1.0.3.1.txt | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/ROLLING CHANGE LOG 1.0.3.1.txt b/ROLLING CHANGE LOG 1.0.3.1.txt index f31bf3f65..2e1a399ce 100644 --- a/ROLLING CHANGE LOG 1.0.3.1.txt +++ b/ROLLING CHANGE LOG 1.0.3.1.txt @@ -1,5 +1,23 @@ == ROLLING CHANGE LOG 1.0.3.1 == -[ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. +[ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k +[ADDED] Added updated setDamage exception to battleye scripts.txt. @vbawol +[ADDED] Built in antihack enabled by default via mission init.sqf. @facoptre [FIXED] Incorporated DayZ CE skin changing routines to properly save melee magazines (chainsaw) and add back actions after skin changes. @dayz10k [FIXED] Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k +[FIXED] Optimized RoadFlare/chemlight code to use only one allMissionObjects call instead of two. @vbawol +[FIXED] dayz_minpos was set to 0 for chernarus and should have been -1 or less. @vbawol +[FIXED] Fixed some typos in Sahrani mission files. @vbawol +[FIXED] Removed radar from GAZ Vodnik. @dayz10k +[FIXED] Incorrect paths for tavi traders. +[FIXED] Armored SUV DZ had incorrect max weapon count. @vbawol +[FIXED] Fixed two createvehicle calls for weapon spawn_loot.@Torndeco + +[CHANGED] Null cleanup was not working as intended disabled bu default for further testing. @vbawol +[CHANGED] Lower zombie attack range and made static at 2.5m. @vbawol +[CHANGED] Restructured server files. @vbawol + +[INFO] Models/textures by Paul Tomany. @Sequisha. +[INFO] Special thanks to http://http://bmrf.me/ for hosting our development server. + +[REMOVED] Many uneeded diag_log calls removed.