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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Remove leftovers from DZE_permanentPlot removal
Thx iben
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@@ -22,13 +22,6 @@ dayz_actionInProgress = true;
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private ["_maintain","_req","_target","_objects","_requirements","_count","_objects_filtered","_message1","_message2","_option","_line1","_line2","_plotDialog"];
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player removeAction s_player_maintain_area;
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s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_force;
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s_player_maintain_area_force = 1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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_target = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15]) select 0;
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_objects = nearestObjects [_target, DZE_maintainClasses, DZE_maintainRange];
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@@ -124,7 +117,7 @@ _maintain = {
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};
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} count _objects;
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_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this};
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_option = _this;
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call {
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if (_option == "maintain") exitwith {
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@@ -533,12 +533,6 @@ if (!isNull _cursorTarget && _noChange && !_inVehicle && !_isPZombie && _canDo &
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} else {
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player removeAction s_player_plotManagement;
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s_player_plotManagement = -1;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = -1;
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player removeAction s_player_maintain_area_force;
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s_player_maintain_area_force = -1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = -1;
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player removeAction s_player_plot_boundary;
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s_player_plot_boundary = -1;
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};
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@@ -1117,12 +1111,6 @@ if (!isNull _cursorTarget && _noChange && !_inVehicle && !_isPZombie && _canDo &
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s_player_lockUnlock_crtl = -1;
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player removeAction s_player_SurrenderedGear;
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s_player_SurrenderedGear = -1;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = -1;
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player removeAction s_player_maintain_area_force;
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s_player_maintain_area_force = -1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = -1;
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player removeAction s_player_tamedog;
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s_player_tamedog = -1;
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player removeAction s_player_feeddog;
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@@ -192,9 +192,6 @@ if (!isDedicated) then {
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s_player_downgrade_build = -1;
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s_halo_action = -1;
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s_player_SurrenderedGear = -1;
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s_player_maintain_area = -1;
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s_player_maintain_area_force = -1;
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s_player_maintain_area_preview = -1;
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s_player_heli_lift = -1;
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s_player_heli_detach = -1;
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s_player_lockUnlock_crtl = -1;
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@@ -510,4 +507,7 @@ if (!isDedicated) then {
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];
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dayz_insideBuilding = objNull; // building name the player is currently inside of, or objNull if player is outside
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DZE_insideExceptions = ["Garage_Green_DZ","Garage_White_DZ","Garage_Brown_DZ","Garage_Grey_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Concrete_Bunker_DZ","Concrete_Bunker_Locked_DZ","SandNestLarge_DZ"]; // list of base-building objects that allow checking if player is inside (fnc_isInsideBuilding)
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DZE_sheltered = 0.0; // used in determining how much a player is sheltered from the environment
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DZE_roofOverhead = false;
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DZE_allTrees = dayz_trees + ["b_craet1.p3d"]; // include shrubs that the player can hide in
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};
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