mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 21:29:59 +03:00
Remove leftovers from DZE_permanentPlot removal
Thx iben
This commit is contained in:
@@ -192,9 +192,6 @@ if (!isDedicated) then {
|
||||
s_player_downgrade_build = -1;
|
||||
s_halo_action = -1;
|
||||
s_player_SurrenderedGear = -1;
|
||||
s_player_maintain_area = -1;
|
||||
s_player_maintain_area_force = -1;
|
||||
s_player_maintain_area_preview = -1;
|
||||
s_player_heli_lift = -1;
|
||||
s_player_heli_detach = -1;
|
||||
s_player_lockUnlock_crtl = -1;
|
||||
@@ -510,4 +507,7 @@ if (!isDedicated) then {
|
||||
];
|
||||
dayz_insideBuilding = objNull; // building name the player is currently inside of, or objNull if player is outside
|
||||
DZE_insideExceptions = ["Garage_Green_DZ","Garage_White_DZ","Garage_Brown_DZ","Garage_Grey_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Concrete_Bunker_DZ","Concrete_Bunker_Locked_DZ","SandNestLarge_DZ"]; // list of base-building objects that allow checking if player is inside (fnc_isInsideBuilding)
|
||||
DZE_sheltered = 0.0; // used in determining how much a player is sheltered from the environment
|
||||
DZE_roofOverhead = false;
|
||||
DZE_allTrees = dayz_trees + ["b_craet1.p3d"]; // include shrubs that the player can hide in
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user