Remove leftovers from DZE_permanentPlot removal

Thx iben
This commit is contained in:
A Man
2022-05-16 09:23:33 +02:00
parent b95dae2e12
commit 685b59a2f0
3 changed files with 4 additions and 23 deletions

View File

@@ -192,9 +192,6 @@ if (!isDedicated) then {
s_player_downgrade_build = -1;
s_halo_action = -1;
s_player_SurrenderedGear = -1;
s_player_maintain_area = -1;
s_player_maintain_area_force = -1;
s_player_maintain_area_preview = -1;
s_player_heli_lift = -1;
s_player_heli_detach = -1;
s_player_lockUnlock_crtl = -1;
@@ -510,4 +507,7 @@ if (!isDedicated) then {
];
dayz_insideBuilding = objNull; // building name the player is currently inside of, or objNull if player is outside
DZE_insideExceptions = ["Garage_Green_DZ","Garage_White_DZ","Garage_Brown_DZ","Garage_Grey_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Concrete_Bunker_DZ","Concrete_Bunker_Locked_DZ","SandNestLarge_DZ"]; // list of base-building objects that allow checking if player is inside (fnc_isInsideBuilding)
DZE_sheltered = 0.0; // used in determining how much a player is sheltered from the environment
DZE_roofOverhead = false;
DZE_allTrees = dayz_trees + ["b_craet1.p3d"]; // include shrubs that the player can hide in
};