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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
@@ -62,10 +62,6 @@ _cantSee = {
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_skipFOV = false;
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if ((_maxlocalspawned < _maxControlledZombies) && (dayz_CurrentNearByZombies < dayz_maxNearByZombies) && (dayz_currentGlobalZombies < dayz_maxGlobalZeds)) then {
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//if (_wildSpawns) then {
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// _skipFOV = true;
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// _position = [_position,150,200] call dayz_RandomLocation;
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//};
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if (_bypass) then {
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_skipFOV = true;
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_position = [_position,3,20,1] call fn_selectRandomLocation;
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@@ -122,17 +118,6 @@ if ((_maxlocalspawned < _maxControlledZombies) && (dayz_CurrentNearByZombies < d
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_agent setVariable ["stance", _favStance];
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_agent setVariable ["BaseLocation", _position];
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_agent setVariable ["doLoiter", _doLoiter]; // true: Z will be wandering, false: stay still
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//_agent setVariable ["myDest", _position];
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//_agent setVariable ["newDest", _position];
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//[_agent, _position] call zombie_loiter;
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};
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//Disable simulation
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//PVDZ_Server_Simulation = [_agent, false];
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//publicVariableServer "PVDZ_Server_Simulation";
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//Start behavior
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_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
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};
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};
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};
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