Update zombie generate

Vanilla commits:

09aa9f8879

68be696c4d
This commit is contained in:
ebaydayz
2016-11-21 18:33:41 -05:00
parent 2924daf0c4
commit 6853263f3d
6 changed files with 6 additions and 36 deletions

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@@ -62,10 +62,6 @@ _cantSee = {
_skipFOV = false;
if ((_maxlocalspawned < _maxControlledZombies) && (dayz_CurrentNearByZombies < dayz_maxNearByZombies) && (dayz_currentGlobalZombies < dayz_maxGlobalZeds)) then {
//if (_wildSpawns) then {
// _skipFOV = true;
// _position = [_position,150,200] call dayz_RandomLocation;
//};
if (_bypass) then {
_skipFOV = true;
_position = [_position,3,20,1] call fn_selectRandomLocation;
@@ -122,17 +118,6 @@ if ((_maxlocalspawned < _maxControlledZombies) && (dayz_CurrentNearByZombies < d
_agent setVariable ["stance", _favStance];
_agent setVariable ["BaseLocation", _position];
_agent setVariable ["doLoiter", _doLoiter]; // true: Z will be wandering, false: stay still
//_agent setVariable ["myDest", _position];
//_agent setVariable ["newDest", _position];
//[_agent, _position] call zombie_loiter;
};
//Disable simulation
//PVDZ_Server_Simulation = [_agent, false];
//publicVariableServer "PVDZ_Server_Simulation";
//Start behavior
_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
};
};
};