mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
@@ -62,10 +62,6 @@ _cantSee = {
|
||||
_skipFOV = false;
|
||||
|
||||
if ((_maxlocalspawned < _maxControlledZombies) && (dayz_CurrentNearByZombies < dayz_maxNearByZombies) && (dayz_currentGlobalZombies < dayz_maxGlobalZeds)) then {
|
||||
//if (_wildSpawns) then {
|
||||
// _skipFOV = true;
|
||||
// _position = [_position,150,200] call dayz_RandomLocation;
|
||||
//};
|
||||
if (_bypass) then {
|
||||
_skipFOV = true;
|
||||
_position = [_position,3,20,1] call fn_selectRandomLocation;
|
||||
@@ -122,17 +118,6 @@ if ((_maxlocalspawned < _maxControlledZombies) && (dayz_CurrentNearByZombies < d
|
||||
_agent setVariable ["stance", _favStance];
|
||||
_agent setVariable ["BaseLocation", _position];
|
||||
_agent setVariable ["doLoiter", _doLoiter]; // true: Z will be wandering, false: stay still
|
||||
//_agent setVariable ["myDest", _position];
|
||||
//_agent setVariable ["newDest", _position];
|
||||
//[_agent, _position] call zombie_loiter;
|
||||
};
|
||||
|
||||
//Disable simulation
|
||||
//PVDZ_Server_Simulation = [_agent, false];
|
||||
//publicVariableServer "PVDZ_Server_Simulation";
|
||||
|
||||
//Start behavior
|
||||
_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
|
||||
};
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
_unit = _this select 0;
|
||||
_id = _unit addeventhandler ["HandleDamage",{_this call local_zombieDamage}];
|
||||
_id = _unit addeventhandler ["Killed",{[_this,"zombieKills"] call local_eventKill}];
|
||||
@@ -6,20 +6,7 @@ _pos = getPosATL _unit;
|
||||
if (count _this > 2) then {
|
||||
_pos = _this select 2;
|
||||
} else {
|
||||
//_unit enableAI "MOVE";
|
||||
//_unit enableAI "ANIM";
|
||||
//_pos = [_originalPos,10,90,4,0,5,0] call BIS_fnc_findSafePos;
|
||||
_pos = [_originalPos,10,(10 - (random (90 * 2))),0] call fn_selectRandomLocation;
|
||||
};
|
||||
|
||||
/*
|
||||
if(isNull group _unit) then {
|
||||
_unit moveTo _pos;
|
||||
} else {
|
||||
_unit domove _pos;
|
||||
};
|
||||
_unit forceSpeed 2;
|
||||
_unit setVariable ["myDest",_pos];
|
||||
*/
|
||||
|
||||
_pos
|
||||
|
||||
Reference in New Issue
Block a user