diff --git a/SQF/dayz_code/compile/fn_damageActions.sqf b/SQF/dayz_code/compile/fn_damageActions.sqf index 21347a6aa..6e5d7d480 100644 --- a/SQF/dayz_code/compile/fn_damageActions.sqf +++ b/SQF/dayz_code/compile/fn_damageActions.sqf @@ -142,32 +142,6 @@ if (!isNull _menClose and _hasPatient and !r_drag_sqf and !r_action and !_inVehi r_player_actions set [count r_player_actions,_action]; }; - //CAN WE ISSUE ANOTHER KIND OF AMMUNITION? - if (count weapons _unit > 0) then { - //Get mag array - _weapon = weapons _unit select 0; - _magTypes = getArray(configFile >> "cfgWeapons" >> _weapon >> "magazines"); - { - _ammoSerial = (USEC_LogisticsItems find _x); - if (_ammoSerial > -1) then { - //Have the item type - _ammoQty = ((USEC_LogisticsDetail select _ammoSerial) select 1); - if (_ammoQty > 0) then { - //Have at least one - r_action = true; - _displayName = getText(configFile >> "cfgMagazines" >> _x >> "displayName"); - _action = _unit addAction [format[localize "str_actions_medical_11",_displayName], "\z\addons\dayz_code\actions\logistics_loadmag.sqf",[_unit,_x], 0, false, true]; - r_player_actions set [count r_player_actions,_action]; - }; - }; - } forEach _magTypes; - }; - //CAN CARRY BACKPACK - if ((_type in USEC_PackableObjects) and (_classbag == "")) then { - r_action = true; - _action = _unit addAction [format[localize "str_actions_medical_12",_typeVeh], "\z\addons\dayz_code\actions\pack.sqf",[_unit], 0, true, true]; - r_player_actions set [count r_player_actions,_action]; - }; } else { // should only fire if cursor target is man and not vehicle @@ -234,4 +208,4 @@ if ((!_isClose or !_hasPatient) and r_action) then { //if (r_player_inpain and !r_player_unconscious) then { // playSound "breath_1"; // addCamShake [2, 1, 25]; -//}; \ No newline at end of file +//};