Keep global characterID only for special cases

Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
This commit is contained in:
A Man
2022-03-26 18:11:16 +01:00
parent fc6680c360
commit 67bdc72171
11 changed files with 45 additions and 49 deletions

View File

@@ -105,7 +105,7 @@ if (_outcome != "PASS") then {
_object setVariable ["ObjectID", _oid];
_object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["CharacterID", _characterID, true];
_object setVariable ["CharacterID", _characterID, [false,true] select (_characterID != "0")];
if (Z_SingleCurrency && {ZSC_VehicleMoneyStorage && (_coins > 0)}) then {
_object setVariable ["cashMoney",_coins,true];