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Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
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@@ -35,7 +35,7 @@ private [
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,"_isDoorFriend" // return value - Only applicable if target is a door
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,"_isDoorAdmin" // return value - Only applicable if target is a door
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,"_targetType" // return value
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,"_targetOwnerUID" // UID or characterID of the owner of _target
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,"_targetOwnerUID" // UID of the owner of _target
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,"_playerUID" // UID of the _player
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,"_plotcheck" // takes return value of FNC_find_plots
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,"_isNearPlot" // player is in plot's reach
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