mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 10:26:28 +03:00
Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
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@@ -1212,19 +1212,16 @@ if (_canBuild) then {
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if (count _findNearestPole > 0) then { // is near plot
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_nearestPole = _findNearestPole select 0; // get first entry
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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if (dayz_characterID != _ownerID) then { // not the owner
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_buildcheck = [player, _nearestPole] call FNC_check_access;
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_isowner = _buildcheck select 0;
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_isfriendly = ((_buildcheck select 1) || (_buildcheck select 3));
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if (!_isowner && !_isfriendly) then {
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_cancel = true;
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};
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if (_cancel) then {
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_reason = localize "STR_EPOCH_PLAYER_134"; // You do not have access to build on this plot.
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};
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_buildcheck = [player, _nearestPole] call FNC_check_access;
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_isowner = _buildcheck select 0;
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_isfriendly = ((_buildcheck select 1) || (_buildcheck select 3));
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if (!_isowner && !_isfriendly) then {
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_cancel = true;
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};
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if (_cancel) then {
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_reason = localize "STR_EPOCH_PLAYER_134"; // You do not have access to build on this plot.
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};
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};
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};
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@@ -1555,8 +1552,8 @@ if (_canBuild) then {
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systemChat format[localize "str_epoch_player_140", _combinationDisplay, _text]; // You have setup your %2. The combination is %1
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} else { // if not lockable item
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_builtObject setVariable ["CharacterID", dayz_characterID, true];
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local _charID = "0";
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_builtObject setVariable ["CharacterID", _charID];
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// fireplace
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if (_builtObject isKindOf "Land_Fire_DZ") then { // if campfire, then spawn, but do not publish to database
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@@ -1571,9 +1568,9 @@ if (_canBuild) then {
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_friendsArr = [[dayz_playerUID, toArray (name player)]];
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_builtObject setVariable ["plotfriends", _friendsArr, true];
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PVDZ_obj_Publish = [dayz_characterID, _builtObject, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
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PVDZ_obj_Publish = [_charID, _builtObject, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
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} else {
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PVDZ_obj_Publish = [dayz_characterID, _builtObject, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
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PVDZ_obj_Publish = [_charID, _builtObject, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
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};
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publicVariableServer "PVDZ_obj_Publish";
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};
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