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access is useless, update CFG Worlds
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@@ -36,7 +36,7 @@ class RscDisplayEmpty;
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class RscDisplayMission: RscDisplayEmpty
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{
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access = 0;
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//access = 0;
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idd = 46;
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onKeyDown = "_handled = if (isNil 'DZ_KeyDown_EH') then {false} else {_this call DZ_KeyDown_EH}; _handled"; //assigned much quicker than spawning init_keyboard
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};
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@@ -108,7 +108,7 @@ class RscDisplayChannel
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class RscPictureGUI
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{
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access = 0;
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//access = 0;
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type = 0;
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idc = -1;
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colorBackground[] = {0,0,0,0};
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