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Fix for diag_log statement when player buying vehicles
Just passing the variable _activatingPlayer So the debug statement works
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@@ -36,8 +36,8 @@ diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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// Switched to spawn so we can wait a bit for the ID
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[_object,_uid,_characterID,_class,_dir,_location,_donotusekey] spawn {
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private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para","_donotusekey"];
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[_object,_uid,_characterID,_class,_dir,_location,_donotusekey,_activatingPlayer] spawn {
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private ["_object","_uid","_characterID","_done","_retry","_key","_result","_outcome","_oid","_class","_location","_object_para","_donotusekey","_activatingPlayer"];
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_object = _this select 0;
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_uid = _this select 1;
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@@ -46,6 +46,7 @@ _key call server_hiveWrite;
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//_dir = _this select 4;
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_location = _this select 5;
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_donotusekey = _this select 6;
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_activatingPlayer = _this select 7;
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_done = false;
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_retry = 0;
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