mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Add some missing scripts.txt exceptions
This commit is contained in:
@@ -4,7 +4,7 @@
|
|||||||
5 "allMissionObjects" !"allMissionObjects \"RoadFlare\"" !"allMissionObjects \"ChemLight\"" !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";" !"if (isNull _grp) then { _grp = group ((allmissionobjects 'FunctionsManager') select 0); };"
|
5 "allMissionObjects" !"allMissionObjects \"RoadFlare\"" !"allMissionObjects \"ChemLight\"" !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";" !"if (isNull _grp) then { _grp = group ((allmissionobjects 'FunctionsManager') select 0); };"
|
||||||
5 "allowDammage"
|
5 "allowDammage"
|
||||||
5 "allUnits" !"} count allUnits;\nlbSort _playerList;" !"if (getPlayerUID _x == _this) exitWith {\n_player = _x;\n};\n} count allUnits;" !"owner _x publicVariableClient \"PVDZ_groupInvite\";\n};\n} count allUnits;"
|
5 "allUnits" !"} count allUnits;\nlbSort _playerList;" !"if (getPlayerUID _x == _this) exitWith {\n_player = _x;\n};\n} count allUnits;" !"owner _x publicVariableClient \"PVDZ_groupInvite\";\n};\n} count allUnits;"
|
||||||
5 "attachTo" !"riation),((random (_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];\n_dir = ([_hitObject,_unit]" !"select 3;\nplayer playActionNow \"PutDown\";\nuiSleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];\n[_flare, -90, -10] call object" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];\n\n\nwhile {r_carry_sqf} do\n{\n_anim_n" !"0, 0.1], 0, 0, 10];\n_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];\n};\n\nuiSleep 5;\n\nwhile {((_unit getV" !"_objGhost attachTo [_object, [0, 0, 0.7]];\n};\n\n_boundingBox = boundingBox" !"_fl = \"#particlesource\" createVehicleLocal getpos _v;\n_fl attachto [_v,[0,0,0],\"destructionEffect2\"];" !"rag = [_dragee];\npublicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];\nuiSleep 0.02;\n\n\n\n\n_dragee setDir 180;" !"_objectHelper attachTo [player,_offset];" !"_object attachTo [player,_offset];\n\n_position = getPosATL _object;" !="_vehicle attachTo [_liftHeli,[0,0,-7]];" !="_obj attachTo [_axis];" !"_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];" !="_vehicle attachTo [_towTruck,[1.3,-2,2.3]];" !="_tmpvault attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];" !"localize \"STR_EPOCH_ACTIONS_ATTACHTOHELI\"," !="_l1 attachTo [_lh,[0,0,0],\"light\"];"
|
5 "attachTo" !"riation),((random (_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];\n_dir = ([_hitObject,_unit]" !"select 3;\nplayer playActionNow \"PutDown\";\nuiSleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];\n[_flare, -90, -10] call object" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];\n\n\nwhile {r_carry_sqf} do\n{\n_anim_n" !"0, 0.1], 0, 0, 10];\n_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];\n};\n\nuiSleep 5;\n\nwhile {((_unit getV" !"_objGhost attachTo [_object, [0, 0, 0.7]];\n};\n\n_boundingBox = boundingBox" !" attachto [_v,[0,0,0],\"destructionEffect" !"rag = [_dragee];\npublicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];\nuiSleep 0.02;\n\n\n\n\n_dragee setDir 180;" !"_objectHelper attachTo [player,_offset];" !"_object attachTo [player,_offset];\n\n_position = getPosATL _object;" !="_vehicle attachTo [_liftHeli,[0,0,-7]];" !="_obj attachTo [_axis];" !"_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];" !="_vehicle attachTo [_towTruck,[1.3,-2,2.3]];" !="_tmpvault attachTo [player,[_offset_x,_offset_y,_offset_z_attach]];" !"localize \"STR_EPOCH_ACTIONS_ATTACHTOHELI\"," !="_l1 attachTo [_lh,[0,0,0],\"light\"];"
|
||||||
5 "buttonSetAction"
|
5 "buttonSetAction"
|
||||||
5 "callExtension"
|
5 "callExtension"
|
||||||
5 "closeDisplay" !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {"
|
5 "closeDisplay" !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {"
|
||||||
@@ -48,7 +48,7 @@
|
|||||||
5 "setVehicle" !="_this setVehicleInit \"this setVectorUp [0,0,1];\";" !"if(_status) then {\n_vehicle setVehicleLock \"LOCKED\";\n} else {\n_vehicle setVehicleLock \"UNLOCKED\";\n};"
|
5 "setVehicle" !="_this setVehicleInit \"this setVectorUp [0,0,1];\";" !"if(_status) then {\n_vehicle setVehicleLock \"LOCKED\";\n} else {\n_vehicle setVehicleLock \"UNLOCKED\";\n};"
|
||||||
5 "setViewDistance"
|
5 "setViewDistance"
|
||||||
5 "showCommandingMenu" !"\"showCommandingMenu\", \n\"globalChat\", " !="rshowCommandingMenu = 'showCommandingMenu'" !"rshowCommandingMenucode" !"\"showCommandingMenu\", \"sideChat\","
|
5 "showCommandingMenu" !"\"showCommandingMenu\", \n\"globalChat\", " !="rshowCommandingMenu = 'showCommandingMenu'" !"rshowCommandingMenucode" !"\"showCommandingMenu\", \"sideChat\","
|
||||||
5 "sideLogic" !"{ \nBIS_MPF_ServerInitDone = true;\ncreatecenter sidelogic;\nBIS_MPF_dummygroup = createGroup sideLogic;"
|
5 "sideLogic" !"{ \nBIS_MPF_ServerInitDone = true;\ncreatecenter sidelogic;\nBIS_MPF_dummygroup = createGroup sideLogic;" !"{ \nBIS_MPF_ServerInitDone = true;\ncreatecenter sidelogic;\n\n\nBIS_MPF_dummygroup = createGroup sideLogic;"
|
||||||
5 "switchCamera" !"\"switchCamera\", \n\n\n\"fadeMusic\"," !="rswitchCamera = 'switchCamera'" !"rswitchCameracode" !"\"switchCamera\", \"taskHint\"," !="player switchCamera (Dayz_constructionContext select 2);"
|
5 "switchCamera" !"\"switchCamera\", \n\n\n\"fadeMusic\"," !="rswitchCamera = 'switchCamera'" !"rswitchCameracode" !"\"switchCamera\", \"taskHint\"," !="player switchCamera (Dayz_constructionContext select 2);"
|
||||||
5 "toString" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !="lbAdd [7102, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !"if (isnil 'BIS_fnc_timeToString' || false) then {"
|
5 "toString" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !="lbAdd [7102, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !"if (isnil 'BIS_fnc_timeToString' || false) then {"
|
||||||
1 "worldTo" !"ect 1;\n_inside = false;\n_offset = 1; \n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _" !"\n\n_new = getPosATL _obj;\n\nif (_isPlayer) then {\n_x = _pos worldToModel _new;\n_dir = _dir + (if ((_x select 1)==0) then { 0 } else" !"_pondPos = (_x worldToModel _playerPos) select 2;\n" !"ts [_new, [], 100];\n{\nif (((typeOf(_x) == \"\")\nAND {((((_x worldToModel _new) select 2) < 0))\nAND {([_x, _new] call _checkPerimete" !"t = _this select 1;\n_inside = false;\n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _bou" !"fascl,getDir _x,\"\",1];if(_fash==_forEachIndex)then{_fapos2D=worldtoscreen _fapos;if(count _fapos2D>=2)then{_fasp ctrlsetposition" !"_pondPos = (_x worldToModel _playerPos) select 2;\nif (_pondPos < 0) then {\n_canFill" !"hen {nearestObjects [_x, [], 1];} else {[_x];};\n{\n_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;\n_d" !"_bn == 1) then { \n_bb = boundingBox _o;\n_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);\n_p = [ (_bb select 0) select" !"if (_distance > 1 && _distance < 2500) then {\n_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image"
|
1 "worldTo" !"ect 1;\n_inside = false;\n_offset = 1; \n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _" !"\n\n_new = getPosATL _obj;\n\nif (_isPlayer) then {\n_x = _pos worldToModel _new;\n_dir = _dir + (if ((_x select 1)==0) then { 0 } else" !"_pondPos = (_x worldToModel _playerPos) select 2;\n" !"ts [_new, [], 100];\n{\nif (((typeOf(_x) == \"\")\nAND {((((_x worldToModel _new) select 2) < 0))\nAND {([_x, _new] call _checkPerimete" !"t = _this select 1;\n_inside = false;\n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _bou" !"fascl,getDir _x,\"\",1];if(_fash==_forEachIndex)then{_fapos2D=worldtoscreen _fapos;if(count _fapos2D>=2)then{_fasp ctrlsetposition" !"_pondPos = (_x worldToModel _playerPos) select 2;\nif (_pondPos < 0) then {\n_canFill" !"hen {nearestObjects [_x, [], 1];} else {[_x];};\n{\n_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;\n_d" !"_bn == 1) then { \n_bb = boundingBox _o;\n_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);\n_p = [ (_bb select 0) select" !"if (_distance > 1 && _distance < 2500) then {\n_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image"
|
||||||
Reference in New Issue
Block a user