Add upgradable safes and lockboxes

- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
This commit is contained in:
AirwavesMan
2020-09-12 01:18:57 +02:00
parent cff5d38574
commit 673c705aeb
12 changed files with 344 additions and 56 deletions

View File

@@ -123,10 +123,13 @@ call {
_holder addMagazineCargoGlobal [getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem"),1];
[_weapons,_magazines,_backpacks,_holder] call fn_addCargo;
if (Z_singleCurrency && {_coins > 0}) then {
private "_displayName";
_displayName = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
_wealth = _player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
_player setVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),_wealth + _coins,true];
RemoteMessage = ["systemChat",["STR_CL_ZSC_PACK_WARNING",_type,[_coins] call BIS_fnc_numberText,CurrencyName]];
RemoteMessage = ["systemChat",["STR_CL_ZSC_PACK_WARNING",_displayName,[_coins] call BIS_fnc_numberText,CurrencyName]];
(owner _player) publicVariableClient "RemoteMessage";
};
@@ -137,11 +140,11 @@ call {
if (_status < 4) then {
_type = call {
if (_type == "VaultStorageLocked" || _type == "VaultStorage") exitwith {
if (_type in ["VaultStorageLocked","VaultStorage","VaultStorage2Locked","VaultStorage2"]) exitwith {
if (_ownerID == _playerUID) then {_lockCode = format["%1 - Owner",_lockCode];};
"Safe"
};
if (_type == "LockboxStorage" || _type == "LockboxStorageLocked") exitwith {
if (_type in ["LockboxStorage","LockboxStorageLocked","LockboxStorage2","LockboxStorage2Locked"]) exitwith {
if (_ownerID == _playerUID) then {
_lockCode = _charID call fnc_lockCode;
_lockCode = format["%1 - Owner",_lockCode];