diff --git a/CHANGE LOG 1.0.6.2.txt b/CHANGE LOG 1.0.6.2.txt index 7e93e0c5c..6e7d01019 100644 --- a/CHANGE LOG 1.0.6.2.txt +++ b/CHANGE LOG 1.0.6.2.txt @@ -22,6 +22,7 @@ [FIXED] Random skin selection on new character creation with DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]; [FIXED] Corpse markers are now deleted for bodies that are hidden. [FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad +[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad [NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017) [FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions. diff --git a/SQF/dayz_code/actions/modular_build.sqf b/SQF/dayz_code/actions/modular_build.sqf index 83661d1e7..fc5790739 100644 --- a/SQF/dayz_code/actions/modular_build.sqf +++ b/SQF/dayz_code/actions/modular_build.sqf @@ -590,7 +590,6 @@ if (_canBuild select 0) then { }; if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then { _tmpbuilt addEventHandler ["HandleDamage",{false}]; - if !(_classname in DZE_isNewStorage) then {_tmpbuilt enableSimulation false;}; }; } else { //if magazine was not removed, cancel publish deleteVehicle _tmpbuilt; diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf index c3bea3006..1b9e00a29 100644 --- a/SQF/dayz_code/actions/player_build.sqf +++ b/SQF/dayz_code/actions/player_build.sqf @@ -471,7 +471,6 @@ if (_canBuild select 0) then { }; if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then { _tmpbuilt addEventHandler ["HandleDamage",{false}]; - _tmpbuilt enableSimulation false; }; } else { deleteVehicle _tmpbuilt; diff --git a/SQF/dayz_code/actions/player_buildingDowngrade.sqf b/SQF/dayz_code/actions/player_buildingDowngrade.sqf index f045138c1..c9d495cdf 100644 --- a/SQF/dayz_code/actions/player_buildingDowngrade.sqf +++ b/SQF/dayz_code/actions/player_buildingDowngrade.sqf @@ -106,7 +106,6 @@ if ((count _upgrade) > 0) then { if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then { _object addEventHandler ["HandleDamage",{false}]; - _object enableSimulation false; }; if (DZE_permanentPlot) then { diff --git a/SQF/dayz_code/actions/player_upgrade.sqf b/SQF/dayz_code/actions/player_upgrade.sqf index 7313d7023..165ace782 100644 --- a/SQF/dayz_code/actions/player_upgrade.sqf +++ b/SQF/dayz_code/actions/player_upgrade.sqf @@ -127,7 +127,6 @@ if ((count _upgrade) > 0) then { }; if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then { _object addEventHandler ["HandleDamage",{false}]; - _object enableSimulation false; }; if (DZE_permanentPlot) then { _ownerID = _obj getVariable["ownerPUID","0"];