From 66fd5bee57b7d68ddfc5809bd48d326e7c94a367 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Wed, 28 Sep 2016 14:46:59 -0400 Subject: [PATCH] Clear combat status on death This prevents "player combat logged" message after a player dies. The alive check should prevent this in onPlayerDisconect, but it is apparently unreliable or slow to update. --- SQF/dayz_server/compile/server_playerDied.sqf | 1 + 1 file changed, 1 insertion(+) diff --git a/SQF/dayz_server/compile/server_playerDied.sqf b/SQF/dayz_server/compile/server_playerDied.sqf index 1966fb5d9..4a87c0008 100644 --- a/SQF/dayz_server/compile/server_playerDied.sqf +++ b/SQF/dayz_server/compile/server_playerDied.sqf @@ -17,6 +17,7 @@ _method = toString (_this select 9); //Mark player as dead so we bypass the ghost system dayz_died set [count dayz_died, _playerID]; +_newObject setVariable ["inCombat",0,false]; _newObject setVariable ["processedDeath",diag_tickTime]; _newObject setVariable ["bodyName",_playerName,true]; _pos = getPosATL _newObject;