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Add filter cheats back to map display
I removed this in 416fdbc, but upon testing again it appears I was wrong
and this is still needed. #1915
This commit is contained in:
@@ -13,6 +13,7 @@
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[FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions.
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[FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions.
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[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
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[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
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[FIXED] Swimming in ground when relogging on some maps again. #1913 @Cherdenko
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[FIXED] Swimming in ground when relogging on some maps again. #1913 @Cherdenko
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[FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -1,5 +1,6 @@
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class RscDisplayMainMap
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class RscDisplayMainMap
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{
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{
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onKeyDown = FILTER_CHEATS;
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class controls
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class controls
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{
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{
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delete CA_MainBackground;
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delete CA_MainBackground;
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@@ -45,5 +46,6 @@ class RscDisplayMainMap
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class RscDisplayInsertMarker
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class RscDisplayInsertMarker
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{
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{
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idd = 54;
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idd = 54;
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onKeyDown = FILTER_CHEATS;
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onUnload = "if (!isNil 'player_markMap') then {(_this select 0) call player_markMap;};";
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onUnload = "if (!isNil 'player_markMap') then {(_this select 0) call player_markMap;};";
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};
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};
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