From 6652efbc707e0413f26f8aa04e3de973429825f4 Mon Sep 17 00:00:00 2001 From: worldwidesorrow Date: Thu, 12 Dec 2019 00:16:24 -0600 Subject: [PATCH] Remove medForceUpdate --- SQF/dayz_code/compile/fn_unconscious.sqf | 2 -- 1 file changed, 2 deletions(-) diff --git a/SQF/dayz_code/compile/fn_unconscious.sqf b/SQF/dayz_code/compile/fn_unconscious.sqf index 03d47be9f..5686f1c39 100644 --- a/SQF/dayz_code/compile/fn_unconscious.sqf +++ b/SQF/dayz_code/compile/fn_unconscious.sqf @@ -37,7 +37,6 @@ if (dayz_soundMuted) then {call player_toggleSoundMute;}; // hide icon before fa while { (diag_tickTime - _start) < _timeout and r_player_unconscious and alive player } do { player setVariable ["unconsciousTime", _timeout - diag_tickTime + _start, (_count % 10) == 0]; - player setVariable["medForceUpdate",true, (_count % 300) == 0]; if (!_short) then { _sandLevel set [ 3, 0.136829 * safezoneH * (diag_tickTime - _start) / _timeout ]; ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlSetPosition _sandLevel; @@ -71,7 +70,6 @@ r_player_timeout = 0; player setVariable ["unconsciousTime", r_player_timeout, true]; r_player_cardiac = false; player setVariable ["USEC_isCardiac",r_player_cardiac, true]; -player setVariable["medForceUpdate",true, true]; r_player_unconsciousInProgress = false;