Remove upgrade option from dayz police car

Also added setvariable.txt exceptions for missing police car hitpoints

Fixes #1929
This commit is contained in:
ebayShopper
2017-04-01 13:47:54 -04:00
parent 088945e074
commit 663170ae32
3 changed files with 8 additions and 1 deletions

View File

@@ -24,6 +24,7 @@
[FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad [FIXED] Unable to sell classic 'ItemBloodbag' at traders. @oiad
[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad [FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear until relog when DZE_GodModeBase=true; @oiad
[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad [FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
[FIXED] The DayZ police car can no longer be upgraded to car_sedan_DZE1. #1929 @F507DMT
[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017) [NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions. [FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.

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@@ -13,6 +13,12 @@ class car_sedan : SkodaBase {
}; };
}; };
class policecar: car_sedan {
class Upgrades {
ItemORP[] = {};
};
};
// Performance 1 // Performance 1
class car_sedan_DZE1: car_sedan { class car_sedan_DZE1: car_sedan {
original = "car_sedan"; original = "car_sedan";

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@@ -3,7 +3,7 @@
5 ^USEC_!=USEC_(BloodQty|infected|injured|inPain|isCardiac|isDead|lowBlood|Sepsis) 5 ^USEC_!=USEC_(BloodQty|infected|injured|inPain|isCardiac|isDead|lowBlood|Sepsis)
5 ^NORRN_ !=NORRN_(LoadVcl|unconscious|unit_dragged) 5 ^NORRN_ !=NORRN_(LoadVcl|unconscious|unit_dragged)
5 ^bis_ !=bis_greeted(by(evil|languages|people|times)|languages|people|times) !=BIS_noCoreConversations 5 ^bis_ !=bis_greeted(by(evil|languages|people|times)|languages|people|times) !=BIS_noCoreConversations
5 ^hit_ !=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot|hands|svetlo|vez|zbran) !=hit_(hands|legs) !=hit_arms !="hit_(elektronika|engine|fueltank|glass[0-9]+|karoserie|(mala|velka) vrtule|motor|munice|netrup|palivo)" !="hit_(pravy (predni|zadni) tlumic|[lp] svetlo|sklo predni [lp]|svetlo l|wheel_[12]_[1-4]_steering|wheel_[12]_damper)" !=hit_telo !="hit_\?" !="hit_(light_nav_(right|top|left|back)|light_1_(1_dir|1_pos|2_dir|2_pos)|LandLeft|LandRight)" !="hit_(NEmotor|NEtelo|pas_L|pas_P)" 5 ^hit_ !=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot|hands|svetlo|vez|zbran) !=hit_(hands|legs) !=hit_arms !="hit_(elektronika|engine|fueltank|glass[0-9]+|karoserie|(mala|velka) vrtule|motor|munice|netrup|palivo)" !="hit_(pravy (predni|zadni) tlumic|[lp] svetlo|sklo predni [lp]|svetlo l|wheel_[12]_[1-4]_steering|wheel_[12]_damper)" !=hit_telo !="hit_\?" !="hit_(light_nav_(right|top|left|back)|light_1_(1_dir|1_pos|2_dir|2_pos)|LandLeft|LandRight)" !="hit_(NEmotor|NEtelo|pas_L|pas_P)" !="hit_door_(fl|rl|fr|rr)"
1=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot) // Bleeding Limbs (optional) 1=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot) // Bleeding Limbs (optional)
1=hit_(hands|legs) // Breaking Limbs (optional) 1=hit_(hands|legs) // Breaking Limbs (optional)
1 USEC_ 1 USEC_