mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Add new Wooden and cinder gates
All models made by @Helion4 This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code. Also, this commit cleans up the modular and door configs.
This commit is contained in:
@@ -152,6 +152,74 @@ class cinder_garage_kit_locked: CA_Magazine
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};
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};
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class cinder_gate_frame_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_CINDERGATEFRAME;
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descriptionShort = $STR_EPOCH_CINDERGATEFRAME_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderGateFrame_DZ";
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};
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};
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};
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class cinder_gate_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_CINDERGATE;
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descriptionShort = $STR_EPOCH_CINDERGATE_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderGate_DZ";
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};
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};
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};
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class cinder_gate_kit_locked: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_CINDERGATELOCKED;
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descriptionShort = $STR_EPOCH_CINDERGATELOCKED_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderGateLocked_DZ";
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};
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};
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};
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class ItemWoodFloor: CA_Magazine
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{
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scope = 2;
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@@ -388,6 +456,15 @@ class ItemWoodWallThird: CA_Magazine
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output[] = {{"ItemWoodWall",1}};
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input[] = {{"ItemWoodWallThird",3}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_237_1;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodGateFrame",1}};
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input[] = {{"ItemWoodWallThird",6}};
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};
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};
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};
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@@ -703,3 +780,70 @@ class ItemWoodWallWithDoorLgLocked: CA_Magazine
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};
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};
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};
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class ItemWoodGateFrame: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_WOODGATEFRAME;
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descriptionShort = $STR_EPOCH_WOODGATEFRAME_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodGateFrame_DZ";
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};
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};
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};
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class ItemWoodGate: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_WOODGATE;
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descriptionShort = $STR_EPOCH_WOODGATE_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "Land_DZE_WoodGate";
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};
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};
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};
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class ItemWoodGateLocked: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_WOODGATELOCKED;
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descriptionShort = $STR_EPOCH_WOODGATELOCKED_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "Land_DZE_WoodGateLocked";
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};
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};
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};
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@@ -99,6 +99,15 @@ class CinderBlocks: CA_Magazine
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output[] = {{"full_cinder_wall_kit",1}};
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input[] = {{"CinderBlocks",7},{"MortarBucket",2}};
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};
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class Crafting4
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{
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text = $STR_EPOCH_PLAYER_253_1;
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script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"cinder_gate_frame_kit",1}};
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input[] = {{"CinderBlocks",8},{"MortarBucket",4}};
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};
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};
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};
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class MortarBucket: CA_Magazine
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@@ -1,4 +1,3 @@
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/* Again your very own basic definition*/
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class DZE_Base_Object : All {
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scope = 0;
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side = 3;
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@@ -66,9 +65,8 @@ class DZE_Base_Object : All {
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};
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};
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/* Your very own base class for buildings*/
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class DZE_Housebase : DZE_Base_Object {
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scope = 1;
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scope = 0;
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model = "";
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icon = "";
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displayName = "";
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@@ -84,19 +82,18 @@ class DZE_Housebase : DZE_Base_Object {
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cost = 0;
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armor = 2200;
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reversed = 0;
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/*extern*/ class DestructionEffects;
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class DestructionEffects;
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};
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class Land_DZE_WoodDoor_Base: DZE_Housebase {
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model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d"; /* path to the object */
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displayName = "Wood Door Base"; /* entry in Stringtable.csv */
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displayName = "Wood Door Base"; /* entry in Stringtable.xml */
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nameSound = "";
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 2200; /* "Lifepoints", if you like to call it that way.*/
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armor = 2500; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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class DestructionEffects : DestructionEffects
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{
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@@ -114,27 +111,22 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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};
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class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
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model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d"; /* path to the object */
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displayName = "Wood Door Base"; /* entry in Stringtable.csv */
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model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d";
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displayName = "Wood Door Base";
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nameSound = "";
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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mapSize = 8;
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icon = "\ca\data\data\Unknown_object.paa";
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accuracy = 1000;
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armor = 2500; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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armor = 2500;
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destrType = "DestructBuilding";
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offset[] = {0,1.5,0};
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class DestructionEffects : DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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@@ -146,15 +138,14 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
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};
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class CinderWallDoor_DZ_Base: DZE_Housebase {
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d"; /* path to the object */
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displayName = "Block Garage Door Base"; /* entry in Stringtable.csv */
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
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displayName = "Block Garage Door Base";
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nameSound = "";
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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mapSize = 8;
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icon = "\ca\data\data\Unknown_object.paa";
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accuracy = 1000;
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armor = 4000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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armor = 4000;
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destrType = "DestructBuilding";
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offset[] = {0,1.5,0};
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maintainBuilding[] = {{"MortarBucket",1}};
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class DestructionEffects : DestructionEffects
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@@ -162,8 +153,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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@@ -173,15 +163,14 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
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};
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class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d"; /* path to the object */
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displayName = "Block Garage Door Base"; /* entry in Stringtable.csv */
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
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displayName = "Block Garage Door Base";
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nameSound = "";
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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mapSize = 8;
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icon = "\ca\data\data\Unknown_object.paa";
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accuracy = 1000;
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armor = 4000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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armor = 4000;
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destrType = "DestructBuilding";
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offset[] = {0,1.5,0};
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maintainBuilding[] = {{"MortarBucket",1}};
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lockable = 3;
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@@ -190,8 +179,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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@@ -200,23 +188,21 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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};
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};
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/* Your doorsegment is derivated from the normal wall.*/
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class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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scope = 2;
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model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d";
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displayName = $STR_EPOCH_WALLWITHDOOR;
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GhostPreview = "WoodDoor_Preview_DZ";
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upgradeBuilding[] = {"Land_DZE_WoodDoorLocked",{},{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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class Open_door {
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source = "user";
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animPeriod = 4; /* duration in seconds */
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animPeriod = 4;
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initPhase = 0;
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};
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};
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/* The entry to the actionmenu */
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class UserActions
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{
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class Open_Door
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@@ -224,7 +210,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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radius=3; /* visibility distance of the entry */
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1]";
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};
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@@ -238,26 +224,25 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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};
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class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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scope = 2;
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model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
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displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
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GhostPreview = "WoodDoor_Preview_DZ";
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downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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class Open_door {
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source = "user";
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animPeriod = 4; /* duration in seconds */
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animPeriod = 4;
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initPhase = 0;
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};
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class Open_hinge {
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source = "user";
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animPeriod = 1; /* duration in seconds */
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animPeriod = 1;
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initPhase = 0;
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};
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};
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/* The entry to the actionmenu */
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class UserActions
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{
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class Open_Door
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@@ -265,15 +250,13 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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radius=3; /* visibility distance of the entry */
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement = "this animate [""Open_door"", 1]";
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};
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class Close_Door : Open_Door
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{
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displayName = $STR_DN_OUT_C_DOOR;
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement = "this animate [""Open_door"", 0]";
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};
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@@ -286,14 +269,12 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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class Unlock_Door : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement = "this animate [""Open_hinge"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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@@ -301,21 +282,19 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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};
|
||||
|
||||
class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\large_wall_door_anim.p3d";
|
||||
displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
|
||||
GhostPreview = "LargeWoodDoor_Preview_DZ";
|
||||
upgradeBuilding[] = {"Land_DZE_LargeWoodDoorLocked",{},{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
class AnimationSources {
|
||||
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
|
||||
class Open_door {
|
||||
source = "user";
|
||||
animPeriod = 4; /* duration in seconds */
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
|
||||
/* The entry to the actionmenu */
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
@@ -323,7 +302,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius=3; /* visibility distance of the entry */
|
||||
radius = 3;
|
||||
condition = "this animationPhase ""Open_door"" < 0.5";
|
||||
statement = "this animate [""Open_door"", 1]";
|
||||
};
|
||||
@@ -337,26 +316,24 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
|
||||
};
|
||||
|
||||
class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
|
||||
displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
|
||||
GhostPreview = "LargeWoodDoor_Preview_DZ";
|
||||
downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
class AnimationSources {
|
||||
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
|
||||
class Open_door {
|
||||
source = "user";
|
||||
animPeriod = 4; /* duration in seconds */
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
class Open_hinge {
|
||||
source = "user";
|
||||
animPeriod = 1; /* duration in seconds */
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
|
||||
/* The entry to the actionmenu */
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
@@ -364,15 +341,13 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius=3; /* visibility distance of the entry */
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
radius = 3;
|
||||
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
statement = "this animate [""Open_door"", 1]";
|
||||
};
|
||||
class Close_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_C_DOOR;
|
||||
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
statement = "this animate [""Open_door"", 0]";
|
||||
};
|
||||
@@ -385,14 +360,12 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
class Unlock_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
|
||||
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
|
||||
statement = "this animate [""Open_hinge"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
|
||||
};
|
||||
class Unlock_Door_Dialog : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
};
|
||||
@@ -400,21 +373,20 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
};
|
||||
|
||||
class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\Garage_door_anim.p3d";
|
||||
displayName = $STR_EPOCH_WOODGARAGEDOOR;
|
||||
GhostPreview = "GarageWoodDoor_Preview_DZ";
|
||||
upgradeBuilding[] = {"Land_DZE_GarageWoodDoorLocked",{},{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
|
||||
class AnimationSources {
|
||||
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
|
||||
class Open_door {
|
||||
source = "user";
|
||||
animPeriod = 4; /* duration in seconds */
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
|
||||
/* The entry to the actionmenu */
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
@@ -422,7 +394,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius=3; /* visibility distance of the entry */
|
||||
radius = 3;
|
||||
condition = "this animationPhase ""Open_door"" < 0.5";
|
||||
statement = "this animate [""Open_door"", 1]";
|
||||
};
|
||||
@@ -436,26 +408,25 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
|
||||
};
|
||||
|
||||
class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
|
||||
displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
|
||||
GhostPreview = "GarageWoodDoor_Preview_DZ";
|
||||
downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
|
||||
class AnimationSources {
|
||||
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
|
||||
class Open_door {
|
||||
source = "user";
|
||||
animPeriod = 4; /* duration in seconds */
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
class Open_hinge {
|
||||
source = "user";
|
||||
animPeriod = 1; /* duration in seconds */
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
|
||||
/* The entry to the actionmenu */
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
@@ -463,15 +434,13 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius=3; /* visibility distance of the entry */
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
radius = 3;
|
||||
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
statement = "this animate [""Open_door"", 1]";
|
||||
};
|
||||
class Close_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_C_DOOR;
|
||||
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
statement = "this animate [""Open_door"", 0]";
|
||||
};
|
||||
@@ -484,42 +453,40 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
class Unlock_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
|
||||
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
|
||||
statement = "this animate [""Open_hinge"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
|
||||
};
|
||||
class Unlock_Door_Dialog : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
|
||||
displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED;
|
||||
GhostPreview = "CinderWallDoorway_Preview_DZ";
|
||||
downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
class AnimationSources {
|
||||
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
|
||||
class Open_door {
|
||||
class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
|
||||
scope = 2;
|
||||
armor = 3200;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage.p3d";
|
||||
displayName = $STR_EPOCH_WOODGATE;
|
||||
GhostPreview = "WoodGate_Preview_DZ";
|
||||
upgradeBuilding[] = {"Land_DZE_WoodGateLocked",{},{{"ItemComboLock",1}}};
|
||||
class AnimationSources
|
||||
{
|
||||
class Open_door
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 4; /* duration in seconds */
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
class Open_latch {
|
||||
class Open_doorR
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 1; /* duration in seconds */
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
|
||||
/* The entry to the actionmenu */
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
@@ -527,15 +494,118 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius=3; /* visibility distance of the entry */
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
radius = 3;
|
||||
condition = "this animationPhase ""Open_door"" < 0.5";
|
||||
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
|
||||
};
|
||||
class Close_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_C_DOOR;
|
||||
condition = "this animationPhase ""Open_door"" >= 0.5";
|
||||
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
|
||||
};
|
||||
};
|
||||
};
|
||||
class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
|
||||
scope = 2;
|
||||
armor = 3200;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_locked.p3d";
|
||||
displayName = $STR_EPOCH_WOODGATELOCKED;
|
||||
GhostPreview = "WoodGate_Preview_DZ";
|
||||
downgradeBuilding[] = {"Land_DZE_WoodGate",{{"ItemComboLock",1}}};
|
||||
class AnimationSources
|
||||
{
|
||||
class Open_door
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
class Open_doorR
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
class Open_latch
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius = 3;
|
||||
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
|
||||
};
|
||||
class Close_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_C_DOOR;
|
||||
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
|
||||
};
|
||||
class Lock_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_LOCK;
|
||||
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
|
||||
};
|
||||
class Unlock_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
|
||||
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
|
||||
};
|
||||
class Unlock_Door_Dialog : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
|
||||
displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED;
|
||||
GhostPreview = "CinderWallDoorway_Preview_DZ";
|
||||
downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
|
||||
|
||||
class AnimationSources {
|
||||
class Open_door {
|
||||
source = "user";
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
class Open_latch {
|
||||
source = "user";
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius = 3;
|
||||
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "this animate [""Open_door"", 1]";
|
||||
};
|
||||
class Close_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_C_DOOR;
|
||||
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "this animate [""Open_door"", 0]";
|
||||
};
|
||||
@@ -548,14 +618,12 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
class Unlock_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
|
||||
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
|
||||
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
|
||||
};
|
||||
class Unlock_Door_Dialog : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
};
|
||||
@@ -564,21 +632,20 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
|
||||
|
||||
class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
|
||||
displayName = $STR_EPOCH_BLOCKGARAGEDOOR;
|
||||
GhostPreview = "CinderWallDoorway_Preview_DZ";
|
||||
upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{},{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
|
||||
class AnimationSources {
|
||||
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
|
||||
class Open_door {
|
||||
source = "user";
|
||||
animPeriod = 4; /* duration in seconds */
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
|
||||
/* The entry to the actionmenu */
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
@@ -586,7 +653,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius=3; /* visibility distance of the entry */
|
||||
radius = 3;
|
||||
condition = "this animationPhase ""Open_door"" < 0.5";
|
||||
statement = "this animate [""Open_door"", 1]";
|
||||
};
|
||||
@@ -602,26 +669,25 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
|
||||
|
||||
|
||||
class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
|
||||
displayName = $STR_EPOCH_BLOCKDOORLOCKED;
|
||||
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
|
||||
downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
|
||||
class AnimationSources {
|
||||
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
|
||||
class Open_door {
|
||||
source = "user";
|
||||
animPeriod = 4; /* duration in seconds */
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
class Open_latch {
|
||||
source = "user";
|
||||
animPeriod = 1; /* duration in seconds */
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
|
||||
/* The entry to the actionmenu */
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
@@ -629,15 +695,13 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius=3; /* visibility distance of the entry */
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
radius = 3;
|
||||
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "this animate [""Open_door"", 1]";
|
||||
};
|
||||
class Close_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_C_DOOR;
|
||||
//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
|
||||
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "this animate [""Open_door"", 0]";
|
||||
};
|
||||
@@ -650,14 +714,12 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
class Unlock_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
|
||||
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
|
||||
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
|
||||
};
|
||||
class Unlock_Door_Dialog : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
};
|
||||
@@ -666,21 +728,20 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
|
||||
|
||||
class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch\models\Steel_door.p3d";
|
||||
displayName = $STR_EPOCH_BLOCKDOOR;
|
||||
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
|
||||
upgradeBuilding[] = {"CinderWallDoorSmallLocked_DZ",{},{{"ItemComboLock",1}}};
|
||||
/* Arma needs to know, how the animation trigger is triggered*/
|
||||
|
||||
class AnimationSources {
|
||||
/* name must be identical to the one given by the model.cfg ("Open_Door")" */
|
||||
class Open_door {
|
||||
source = "user";
|
||||
animPeriod = 4; /* duration in seconds */
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
|
||||
/* The entry to the actionmenu */
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
@@ -688,7 +749,7 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius=3; /* visibility distance of the entry */
|
||||
radius = 3;
|
||||
condition = "this animationPhase ""Open_door"" < 0.5";
|
||||
statement = "this animate [""Open_door"", 1]";
|
||||
};
|
||||
@@ -701,6 +762,113 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
|
||||
};
|
||||
};
|
||||
|
||||
class CinderGate_DZ: CinderWallDoor_DZ_Base {
|
||||
scope = 2;
|
||||
armor = 4600;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_high_garage\high_steel_garage_door.p3d";
|
||||
displayName = $STR_EPOCH_CINDERGATE;
|
||||
GhostPreview = "CinderGate_Preview_DZ";
|
||||
upgradeBuilding[] = {"CinderGateLocked_DZ",{},{{"ItemComboLock",1}}};
|
||||
class AnimationSources
|
||||
{
|
||||
class Open_door
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
class Open_doorR
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius = 3;
|
||||
condition = "this animationPhase ""Open_door"" < 0.5";
|
||||
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
|
||||
};
|
||||
class Close_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_C_DOOR;
|
||||
condition = "this animationPhase ""Open_door"" >= 0.5";
|
||||
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
|
||||
};
|
||||
};
|
||||
};
|
||||
class CinderGateLocked_DZ: CinderWallDoorLocked_DZ_Base {
|
||||
scope = 2;
|
||||
armor = 4600;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_high_garage\high_steel_garage_locked.p3d";
|
||||
displayName = $STR_EPOCH_CINDERGATELOCKED;
|
||||
GhostPreview = "CinderGate_Preview_DZ";
|
||||
downgradeBuilding[] = {"CinderGate_DZ",{{"ItemComboLock",1}}};
|
||||
class AnimationSources
|
||||
{
|
||||
class Open_door
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
class Open_doorR
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 4;
|
||||
initPhase = 0;
|
||||
};
|
||||
class Open_latch
|
||||
{
|
||||
source = "user";
|
||||
animPeriod = 1;
|
||||
initPhase = 0;
|
||||
};
|
||||
};
|
||||
class UserActions
|
||||
{
|
||||
class Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_O_DOOR;
|
||||
onlyforplayer = true;
|
||||
position = "Door_knopf";
|
||||
radius = 3;
|
||||
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
|
||||
};
|
||||
class Close_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_DN_OUT_C_DOOR;
|
||||
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
|
||||
};
|
||||
class Lock_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_LOCK;
|
||||
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
|
||||
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
|
||||
};
|
||||
class Unlock_Door : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
|
||||
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
|
||||
};
|
||||
class Unlock_Door_Dialog : Open_Door
|
||||
{
|
||||
displayName = $STR_EPOCH_DOORS_UNLOCK;
|
||||
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
|
||||
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
Vanilla DayZ buildables are defined in \dayz_buildings\configs\
|
||||
Only included here to overwrite vanilla ItemPadlock with Epoch ItemComboLock
|
||||
|
||||
@@ -1,13 +1,8 @@
|
||||
class MetalFence_ghost_DZ: NonStrategic
|
||||
class MetalFence_ghost_DZ: DZE_Ghost_Previews
|
||||
{
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence_ghost.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_ghost;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
destrType = "DestructNo";
|
||||
armor = 1000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
|
||||
class MetalFence_1_foundation_DZ: ModularItems
|
||||
@@ -15,14 +10,10 @@ class MetalFence_1_foundation_DZ: ModularItems
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence1_foundation.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_1_foundation;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
GhostPreview = "MetalFence_ghost_DZ";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"MetalFence_1_frame_DZ",{"ItemToolbox","ItemSledge"},{{"ItemPlank",4},{"ItemRSJ",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
armor = 1000;
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
|
||||
class MetalFence_1_frame_DZ: ModularItems
|
||||
@@ -30,14 +21,10 @@ class MetalFence_1_frame_DZ: ModularItems
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence1_stage1.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_1_frame;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
GhostPreview = "MetalFence_ghost_DZ";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"MetalFence_halfpanel_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
armor = 1500;
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
|
||||
class MetalFence_halfpanel_DZ: ModularItems
|
||||
@@ -45,13 +32,9 @@ class MetalFence_halfpanel_DZ: ModularItems
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence1_stage2.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_halfpanel;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"MetalFence_thirdpanel_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
armor = 2000;
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
|
||||
class MetalFence_thirdpanel_DZ: ModularItems
|
||||
@@ -59,13 +42,9 @@ class MetalFence_thirdpanel_DZ: ModularItems
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence1_stage3.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_thirdpanel;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"MetalFence_1_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
armor = 2500;
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
|
||||
class MetalFence_1_DZ: ModularItems
|
||||
@@ -73,89 +52,61 @@ class MetalFence_1_DZ: ModularItems
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence1.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_1;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"MetalFence_2_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",4},{"ItemScrews",1},{"ItemRSJ",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
armor = 3000;
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class MetalFence_2_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence2.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_2;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"MetalFence_3_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",4},{"ItemScrews",1},{"ItemRSJ",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
armor = 3500;
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class MetalFence_3_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence3.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_3;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"MetalFence_4_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemRSJ",4}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
armor = 4000;
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class MetalFence_4_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence4.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_4;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"MetalFence_5_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemRSJ",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
armor = 4500;
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class MetalFence_5_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence5.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_5;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"MetalFence_6_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemPole",4},{"equip_metal_sheet",4}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
armor = 5000;
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class MetalFence_6_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence6.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_6;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"MetalFence_7_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemPole",6},{"PartGeneric",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
armor = 5500;
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class MetalFence_7_DZ: ModularItems
|
||||
{
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\metal_fence7.p3d";
|
||||
displayName = $STR_BLD_name_MetalFence_7;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
ladders[]={{"ladderstart","ladderend"}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
armor = 5500;
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
@@ -1,13 +1,8 @@
|
||||
class WoodenFence_ghost_DZ: NonStrategic
|
||||
class WoodenFence_ghost_DZ: DZE_Ghost_Previews
|
||||
{
|
||||
scope = 2;
|
||||
model = "z\addons\dayz_buildings\models\fence_wood_ghost.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_ghost;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
destrType = "DestructNo";
|
||||
armor = 1000;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodenFence_1_foundation_DZ: ModularItems
|
||||
{
|
||||
@@ -16,12 +11,8 @@ class WoodenFence_1_foundation_DZ: ModularItems
|
||||
displayName = $STR_BLD_name_WoodenFence_1_foundation;
|
||||
GhostPreview = "WoodenFence_ghost_DZ";
|
||||
armor = 1000;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_1_frame_DZ: ModularItems
|
||||
{
|
||||
@@ -30,12 +21,8 @@ class WoodenFence_1_frame_DZ: ModularItems
|
||||
displayName = $STR_BLD_name_WoodenFence_1_frame;
|
||||
GhostPreview = "WoodenFence_ghost_DZ";
|
||||
armor = 1200;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_quaterpanel_DZ: ModularItems
|
||||
{
|
||||
@@ -43,12 +30,8 @@ class WoodenFence_quaterpanel_DZ: ModularItems
|
||||
model = "z\addons\dayz_buildings\models\fence1_stage1.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_quaterpanel;
|
||||
armor = 1400;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_halfpanel_DZ: ModularItems
|
||||
{
|
||||
@@ -56,12 +39,8 @@ class WoodenFence_halfpanel_DZ: ModularItems
|
||||
model = "z\addons\dayz_buildings\models\fence1_stage2.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_halfpanel;
|
||||
armor = 1600;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_thirdpanel_DZ: ModularItems
|
||||
{
|
||||
@@ -69,12 +48,8 @@ class WoodenFence_thirdpanel_DZ: ModularItems
|
||||
model = "z\addons\dayz_buildings\models\fence1_stage3.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_thirdpanel;
|
||||
armor = 1800;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_1_DZ: ModularItems
|
||||
{
|
||||
@@ -82,12 +57,8 @@ class WoodenFence_1_DZ: ModularItems
|
||||
model = "z\addons\dayz_buildings\models\fence1.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_1;
|
||||
armor = 2000;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
|
||||
class WoodenFence_2_DZ: ModularItems
|
||||
@@ -96,12 +67,8 @@ class WoodenFence_2_DZ: ModularItems
|
||||
armor = 2200;
|
||||
model = "z\addons\dayz_buildings\models\fence2.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_2;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_3_DZ: ModularItems
|
||||
{
|
||||
@@ -109,12 +76,8 @@ class WoodenFence_3_DZ: ModularItems
|
||||
armor = 2400;
|
||||
model = "z\addons\dayz_buildings\models\fence3.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_3;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_4_DZ: ModularItems
|
||||
{
|
||||
@@ -122,12 +85,8 @@ class WoodenFence_4_DZ: ModularItems
|
||||
armor = 2600;
|
||||
model = "z\addons\dayz_buildings\models\fence4.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_4;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemLog",5},{"equip_nails",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_5_DZ: ModularItems
|
||||
{
|
||||
@@ -135,12 +94,8 @@ class WoodenFence_5_DZ: ModularItems
|
||||
armor = 2800;
|
||||
model = "z\addons\dayz_buildings\models\fence5.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_5;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","ItemHatchet"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
|
||||
class WoodenFence_6_DZ: ModularItems
|
||||
@@ -149,12 +104,8 @@ class WoodenFence_6_DZ: ModularItems
|
||||
armor = 3000;
|
||||
model = "z\addons\dayz_buildings\models\fence6.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_6;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemWoodLadder",1},{"equip_nails",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
|
||||
class WoodenFence_7_DZ: ModularItems
|
||||
@@ -163,10 +114,6 @@ class WoodenFence_7_DZ: ModularItems
|
||||
armor = 3000;
|
||||
model = "z\addons\dayz_buildings\models\fence7.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_7;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
ladders[] = {{"ladderstart","ladderend"}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
@@ -1,5 +1,11 @@
|
||||
class ModularItems: NonStrategic {
|
||||
scope = 0;
|
||||
destrType = "DestructBuilding";
|
||||
placement = "vertical";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
|
||||
class DestructionEffects {
|
||||
class Sound {
|
||||
simulation = "sound";
|
||||
@@ -29,15 +35,10 @@ class ModularItems: NonStrategic{
|
||||
};
|
||||
class MetalFloor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model = "\z\addons\dayz_epoch\models\metal_floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 3000;
|
||||
displayName = $STR_EPOCH_METALFLOOR;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
GhostPreview = "MetalFloor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
@@ -52,36 +53,25 @@ class MetalFloor_DZ: ModularItems {
|
||||
};
|
||||
class WoodRamp_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model = "\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WOODRAMP;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
GhostPreview = "WoodRamp_Preview_DZ";
|
||||
};
|
||||
class CinderWallHalf_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,2,0};
|
||||
model = "\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2200;
|
||||
displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
upgradeBuilding[] = {"CinderWall_DZ",{"ItemToolbox"},{{"CinderBlocks",4},{"MortarBucket",1}}};
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
GhostPreview = "CinderWallHalf_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
@@ -91,22 +81,16 @@ class CinderWallHalf_DZ: ModularItems {
|
||||
};
|
||||
class CinderWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,2,0};
|
||||
model = "\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 3400;
|
||||
displayName = $STR_EPOCH_CINDERBLOCKWALL;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
GhostPreview = "CinderWall_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
@@ -117,23 +101,17 @@ class CinderWall_DZ: ModularItems {
|
||||
|
||||
class CinderWallDoorway_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,2,0};
|
||||
model = "\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 3400;
|
||||
displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
upgradeBuilding[] = {"CinderWallDoor_DZ",{"ItemToolbox"},{{"ItemPole",3},{"ItemTankTrap",3}}};
|
||||
GhostPreview = "CinderWallDoorway_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
@@ -143,23 +121,17 @@ class CinderWallDoorway_DZ: ModularItems {
|
||||
};
|
||||
class CinderWallSmallDoorway_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,2,0};
|
||||
model = "\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 3400;
|
||||
displayName = $STR_EPOCH_BLOCKDOORWAY;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{"ItemToolbox"},{{"ItemPole",1},{"ItemTankTrap",1}}};
|
||||
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
@@ -170,22 +142,16 @@ class CinderWallSmallDoorway_DZ: ModularItems {
|
||||
|
||||
class WoodFloor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model = "\z\addons\dayz_epoch\models\Wood_Floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_FLOORCEILING;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",4}};
|
||||
GhostPreview = "WoodFloor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
@@ -195,23 +161,17 @@ class WoodFloor_DZ: ModularItems {
|
||||
};
|
||||
class WoodFloorHalf_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model = "\z\addons\dayz_epoch\models\half_floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = $STR_EPOCH_FLOORCEILINGHALF;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",2}};
|
||||
constructioncount = 2;
|
||||
GhostPreview = "WoodFloorHalf_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
@@ -221,23 +181,17 @@ class WoodFloorHalf_DZ: ModularItems {
|
||||
};
|
||||
class WoodFloorQuarter_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model = "\z\addons\dayz_epoch\models\quarter_floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 600;
|
||||
displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodFloorQuarter_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
@@ -248,15 +202,10 @@ class WoodFloorQuarter_DZ: ModularItems {
|
||||
|
||||
class WoodLargeWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\large_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2200;
|
||||
displayName = $STR_EPOCH_LARGEWOODWALL;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodLargeWall_Preview_DZ";
|
||||
@@ -274,15 +223,10 @@ class WoodLargeWall_DZ: ModularItems {
|
||||
|
||||
class WoodLargeWallDoor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\large_wall_door.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2200;
|
||||
displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
GhostPreview = "WoodLargeWallDoor_Preview_DZ";
|
||||
@@ -299,15 +243,10 @@ class WoodLargeWallDoor_DZ: ModularItems {
|
||||
};
|
||||
class WoodLargeWallWin_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\large_wall_win.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2200;
|
||||
displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodLargeWallWin_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
@@ -324,15 +263,10 @@ class WoodLargeWallWin_DZ: ModularItems {
|
||||
|
||||
class WoodSmallWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\small_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WOODWALL;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
|
||||
GhostPreview = "WoodSmallWall_Preview_DZ";
|
||||
@@ -349,15 +283,10 @@ class WoodSmallWall_DZ: ModularItems {
|
||||
};
|
||||
class WoodSmallWallThird_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\third_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 600;
|
||||
displayName = $STR_EPOCH_WOODWALLTHIRDPART;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodSmallWallThird_Preview_DZ";
|
||||
@@ -374,15 +303,10 @@ class WoodSmallWallThird_DZ: ModularItems {
|
||||
};
|
||||
class WoodSmallWallWin_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\small_wall_win.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WALLWITHWINDOW;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodSmallWallWin_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
@@ -398,23 +322,17 @@ class WoodSmallWallWin_DZ: ModularItems {
|
||||
};
|
||||
class WoodSmallWallDoor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\small_wall_door.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WALLWITHDOORWAY;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodSmallWallDoor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
@@ -424,30 +342,20 @@ class WoodSmallWallDoor_DZ: ModularItems {
|
||||
};
|
||||
class WoodStairs_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\wood_stairs.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 600;
|
||||
displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
|
||||
GhostPreview = "WoodStairs_Preview_DZ";
|
||||
};
|
||||
class WoodLadder_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\wood_ladder.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 300;
|
||||
displayName = $STR_EPOCH_WOODLADDER;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodLadder_Preview_DZ";
|
||||
ladders[] = {{"start1","end1"}};
|
||||
@@ -455,302 +363,65 @@ class WoodLadder_DZ: ModularItems {
|
||||
|
||||
class WoodStairsRails_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\wood_stairs_rail.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 700;
|
||||
displayName = $STR_EPOCH_WOODSTAIRSRAILS;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodStairs_Preview_DZ";
|
||||
};
|
||||
|
||||
class WoodStairsSans_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 500;
|
||||
displayName = $STR_EPOCH_WOODSTAIRS;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
|
||||
GhostPreview = "WoodStairsSans_Preview_DZ";
|
||||
};
|
||||
|
||||
|
||||
// Ghost previews
|
||||
class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
|
||||
class WoodGateFrame_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Steel_door_frame_ghost.p3d"; // todo change this
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Doorway Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
offset[] = {0,3,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
|
||||
armor = 2800;
|
||||
displayName = $STR_EPOCH_WOODGATEFRAME;
|
||||
maintainBuilding[] = {{"PartWoodLumber",4}};
|
||||
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
|
||||
GhostPreview = "WoodGate_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
class CinderWallDoorway_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Garage Doorway Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class MetalFloor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\metal_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Metal Floor Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodRamp_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Ramp_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Ramp Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
|
||||
};
|
||||
class CinderWallHalf_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Block Wall 1/2 Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class CinderWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_full_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Block Wall Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_Preview_DZ: NonStrategic {
|
||||
class CinderGateFrame_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\quarter_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Floor 1/4 Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
offset[] = {0,3,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_high_garage\high_steel_garage_frame.p3d";
|
||||
armor = 4000;
|
||||
displayName = $STR_EPOCH_CINDERGATEFRAME;
|
||||
maintainBuilding[] = {{"MortarBucket",3}};
|
||||
upgradeBuilding[] = {"CinderGate_DZ",{"ItemToolbox"},{{"equip_metal_sheet",6},{"ItemRSJ",2},{"ItemScrews",2}}};
|
||||
GhostPreview = "CinderGate_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
class WoodFloorHalf_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\half_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Floor 1/2 Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallThird_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\third_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Preview 1/3";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallWin_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_win_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Window Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodFloor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Floor Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWallDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWallWin_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_win_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Window Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
|
||||
class WoodStairs_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodStairsSans_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_sans_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Sans Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
|
||||
class WoodLadder_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_ladder_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Sans Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class LargeWoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class GarageWoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Garage_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Garage Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
#include "ModularPreviews.hpp"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/**************Variables Compiled on Both Client and Server**************/
|
||||
|
||||
Dayz_plants = ["Dayz_Plant1","Dayz_Plant2","Dayz_Plant3"];
|
||||
DayZ_SafeObjects = ["Base_Fire_DZ","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","VaultStorage2Locked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","GunRack2_DZ","FireBarrel_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","WoodenFence_7_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"];
|
||||
DayZ_SafeObjects = ["Base_Fire_DZ","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","VaultStorageLocked","VaultStorage2Locked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","WinterCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","WinterLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","GunRack2_DZ","FireBarrel_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","WoodenFence_1_foundation_DZ","WoodenFence_1_frame_DZ","WoodenFence_quaterpanel_DZ","WoodenFence_halfpanel_DZ","WoodenFence_thirdpanel_DZ","WoodenFence_1_DZ","WoodenFence_2_DZ","WoodenFence_3_DZ","WoodenFence_4_DZ","WoodenFence_5_DZ","WoodenFence_6_DZ","WoodenFence_7_DZ","MetalFence_1_foundation_DZ","MetalFence_1_frame_DZ","MetalFence_halfpanel_DZ","MetalFence_thirdpanel_DZ","MetalFence_1_DZ","MetalFence_2_DZ","MetalFence_3_DZ","MetalFence_4_DZ","MetalFence_5_DZ","MetalFence_6_DZ","MetalFence_7_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","WoodGateFrame_DZ","Land_DZE_WoodGate","Land_DZE_WoodGateLocked","CinderGateFrame_DZ","CinderGate_DZ","CinderGateLocked_DZ"];
|
||||
DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2","TentStorage","OutHouse_DZ","Wooden_shed_DZ","Wooden_shed2_DZ","WoodShack_DZ","WoodShack2_DZ","StorageShed_DZ","StorageShed2_DZ","GunRack_DZ","GunRack2_DZ","WoodCrate_DZ","WoodCrate2_DZ","Scaffolding_DZ","Generator_DZ"];
|
||||
dayz_typedBags = ["emptyBloodBag","bloodTester","bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
|
||||
dayz_plant = ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"];
|
||||
@@ -18,7 +18,7 @@ AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Snipe
|
||||
|
||||
// Epoch Additions
|
||||
dayz_activeInvites = [];
|
||||
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"];
|
||||
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGateLocked","CinderGateLocked_DZ"];
|
||||
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
|
||||
DZE_LockedStorage = ["VaultStorageLocked","VaultStorage2Locked","LockboxStorageLocked","LockboxStorage2Locked","LockboxStorageWinterLocked","LockboxStorageWinter2Locked"];
|
||||
DZE_UnLockedStorage = ["VaultStorage","VaultStorage2","LockboxStorage","LockboxStorage2","LockboxStorageWinter","LockboxStorageWinter2"];
|
||||
|
||||
@@ -23101,6 +23101,10 @@
|
||||
<Dutch>Creëer houten muur</Dutch>
|
||||
<Czech>Vytvořit Dřevěnou zeď</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_237_1">
|
||||
<English>Craft Wooden Gate Frame</English>
|
||||
<German>Holztorrahmen herstellen</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_238">
|
||||
<English>Craft Door</English>
|
||||
<German>Tür herstellen</German>
|
||||
@@ -23209,6 +23213,10 @@
|
||||
<Russian>Создать: Проём гаража</Russian>
|
||||
<Czech>Vytvořit Garážový vjezd</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_253_1">
|
||||
<English>Craft Cinder Gate Frame</English>
|
||||
<German>Betontorrahmen herstellen</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_254">
|
||||
<English>Craft Plywood</English>
|
||||
<German>Sperrholz herstellen</German>
|
||||
@@ -26829,6 +26837,31 @@
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_BLOCKGARAGEDOORWAY_LOCKED_DESC">
|
||||
<English>Cinder block wall with locked metal garage doorway.</English>
|
||||
<German>Eine Beton-Garagentür mit einem Zahlenschloss.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_CINDERGATEFRAME">
|
||||
<English>Cinder Gate Frame</English>
|
||||
<German>Betontorrahmen</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_CINDERGATEFRAME_DESC">
|
||||
<English>Cinder Gate Frame constructed out of plywood and lumber.</English>
|
||||
<German>Betontorrahmen bestehend us Beton</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_CINDERGATE">
|
||||
<English>Cinder Gate</English>
|
||||
<German>Betontor</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_CINDERGATE_DESC">
|
||||
<English>Cinder Gate constructed out of plywood and lumber.</English>
|
||||
<German>Betontor bestehend us Beton</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_CINDERGATELOCKED">
|
||||
<English>Cinder Gate Locked</English>
|
||||
<German>Betontor (verschlossen)</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_CINDERGATELOCKED_DESC">
|
||||
<English>Cinder Gate with combination lock.</English>
|
||||
<German>Betontor mit Zahlenschloss.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_FLOORCEILING">
|
||||
<English>Floor/Ceiling</English>
|
||||
@@ -26952,9 +26985,33 @@
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODGARAGEDOORLOCKED_DESC">
|
||||
<English>Garage door with combination lock.</English>
|
||||
<German>Holzgaragentür (mit Zahlenschloss)</German>
|
||||
<German>Holzgaragentür mit Zahlenschloss.</German>
|
||||
<Russian>Деревянная стена с запертой гаражной дверью, изготовленная из фанеры и пиломатериалов.</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODGATEFRAME">
|
||||
<English>Wooden Gate Frame</English>
|
||||
<German>Holztorrahmen</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODGATEFRAME_DESC">
|
||||
<English>Wooden Gate Frame constructed out of plywood and lumber.</English>
|
||||
<German>Holztorrahmen bestehend aus Sperr- und Bauholz.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODGATE">
|
||||
<English>Wooden Gate</English>
|
||||
<German>Holztor</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODGATE_DESC">
|
||||
<English>Wooden Gate constructed out of plywood and lumber.</English>
|
||||
<German>Holztor bestehend aus Sperr- und Bauholz.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODGATELOCKED">
|
||||
<English>Wooden Gate Locked</English>
|
||||
<German>Holztor (verschlossen)</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_WOODGATELOCKED_DESC">
|
||||
<English>Wooden Gate with combination lock.</English>
|
||||
<German>Holztor mit Zahlenschloss.</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_LARGEWOODWALL">
|
||||
<English>Large Wooden Wall</English>
|
||||
<German>Große Holzwand</German>
|
||||
@@ -30337,6 +30394,10 @@
|
||||
<English>Craft Nails</English>
|
||||
<German>Nägel herstellen</German>
|
||||
</Key>
|
||||
<Key ID="STR_CRAFTING_CORRUGATEDSHEETS">
|
||||
<English>Craft Corrugated Sheet</English>
|
||||
<German>Wellblech herstellen</German>
|
||||
</Key>
|
||||
<Key ID="STR_CRAFTING_NEEDED_ITEMS">
|
||||
<English>Needed items:</English>
|
||||
<German>Benötigte Gegenstände:</German>
|
||||
|
||||
Reference in New Issue
Block a user