mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add new Wooden and cinder gates
All models made by @Helion4 This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code. Also, this commit cleans up the modular and door configs.
This commit is contained in:
@@ -1,5 +1,11 @@
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class ModularItems: NonStrategic{
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class ModularItems: NonStrategic {
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scope = 0;
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destrType = "DestructBuilding";
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placement = "vertical";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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vehicleClass = "DayZ Epoch Buildables";
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class DestructionEffects {
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class Sound {
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simulation = "sound";
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@@ -28,426 +34,328 @@ class ModularItems: NonStrategic{
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};
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};
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class MetalFloor_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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scope = 2;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\metal_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\metal_floor.p3d";
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armor = 3000;
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displayName = $STR_EPOCH_METALFLOOR;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EPOCH_METALFLOOR;
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GhostPreview = "MetalFloor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodRamp_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_WOODRAMP;
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vehicleClass = "DayZ Epoch Buildables";
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GhostPreview = "WoodRamp_Preview_DZ";
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};
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class CinderWallHalf_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,2,0};
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model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
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armor = 2200;
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displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
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vehicleClass = "DayZ Epoch Buildables";
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upgradeBuilding[] = {"CinderWall_DZ",{"ItemToolbox"},{{"CinderBlocks",4},{"MortarBucket",1}}};
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maintainBuilding[] = {{"MortarBucket",1}};
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GhostPreview = "CinderWallHalf_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderWall_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,2,0};
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model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
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armor = 3400;
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displayName = $STR_EPOCH_CINDERBLOCKWALL;
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vehicleClass = "DayZ Epoch Buildables";
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maintainBuilding[] = {{"MortarBucket",1}};
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GhostPreview = "CinderWall_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderWallDoorway_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,2,0};
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model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
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armor = 3400;
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displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
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vehicleClass = "DayZ Epoch Buildables";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoor_DZ",{"ItemToolbox"},{{"ItemPole",3},{"ItemTankTrap",3}}};
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderWallSmallDoorway_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,2,0};
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model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
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armor = 3400;
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displayName = $STR_EPOCH_BLOCKDOORWAY;
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vehicleClass = "DayZ Epoch Buildables";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{"ItemToolbox"},{{"ItemPole",1},{"ItemTankTrap",1}}};
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodFloor_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\Wood_Floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\Wood_Floor.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_FLOORCEILING;
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vehicleClass = "DayZ Epoch Buildables";
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maintainBuilding[] = {{"PartWoodLumber",4}};
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GhostPreview = "WoodFloor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodFloorHalf_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\half_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\half_floor.p3d";
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armor = 1000;
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displayName = $STR_EPOCH_FLOORCEILINGHALF;
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vehicleClass = "DayZ Epoch Buildables";
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maintainBuilding[] = {{"PartWoodLumber",2}};
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constructioncount = 2;
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GhostPreview = "WoodFloorHalf_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodFloorQuarter_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\quarter_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\quarter_floor.p3d";
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armor = 600;
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displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
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vehicleClass = "DayZ Epoch Buildables";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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GhostPreview = "WoodFloorQuarter_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodLargeWall_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\large_wall.p3d";
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armor = 2200;
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displayName = $STR_EPOCH_LARGEWOODWALL;
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vehicleClass = "DayZ Epoch Buildables";
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upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodLargeWall_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodLargeWallDoor_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall_door.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\large_wall_door.p3d";
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armor = 2200;
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displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
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vehicleClass = "DayZ Epoch Buildables";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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GhostPreview = "WoodLargeWallDoor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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||||
interval = 1;
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lifeTime = 1;
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class WoodLargeWallWin_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall_win.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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model = "\z\addons\dayz_epoch\models\large_wall_win.p3d";
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armor = 2200;
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displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
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vehicleClass = "DayZ Epoch Buildables";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodLargeWallWin_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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||||
simulation = "ruin";
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||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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||||
position = "";
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||||
intensity = 1;
|
||||
interval = 1;
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||||
lifeTime = 1;
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||||
simulation = "ruin";
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||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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||||
position = "";
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||||
intensity = 1;
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||||
interval = 1;
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||||
lifeTime = 1;
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||||
};
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};
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};
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class WoodSmallWall_DZ: ModularItems {
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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||||
model="\z\addons\dayz_epoch\models\small_wall.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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||||
mapSize = 2;
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model = "\z\addons\dayz_epoch\models\small_wall.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_WOODWALL;
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vehicleClass = "DayZ Epoch Buildables";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
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GhostPreview = "WoodSmallWall_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodSmallWallThird_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\third_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\third_wall.p3d";
|
||||
armor = 600;
|
||||
displayName = $STR_EPOCH_WOODWALLTHIRDPART;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodSmallWallThird_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodSmallWallWin_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_win.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\small_wall_win.p3d";
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WALLWITHWINDOW;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodSmallWallWin_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodSmallWallDoor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\small_wall_door.p3d";
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WALLWITHDOORWAY;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodSmallWallDoor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodStairs_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_stairs.p3d";
|
||||
armor = 600;
|
||||
displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
|
||||
GhostPreview = "WoodStairs_Preview_DZ";
|
||||
};
|
||||
class WoodLadder_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_ladder.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_ladder.p3d";
|
||||
armor = 300;
|
||||
displayName = $STR_EPOCH_WOODLADDER;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodLadder_Preview_DZ";
|
||||
ladders[] = {{"start1","end1"}};
|
||||
@@ -455,302 +363,65 @@ class WoodLadder_DZ: ModularItems {
|
||||
|
||||
class WoodStairsRails_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_rail.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_stairs_rail.p3d";
|
||||
armor = 700;
|
||||
displayName = $STR_EPOCH_WOODSTAIRSRAILS;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodStairs_Preview_DZ";
|
||||
};
|
||||
|
||||
class WoodStairsSans_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
|
||||
armor = 500;
|
||||
displayName = $STR_EPOCH_WOODSTAIRS;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
|
||||
GhostPreview = "WoodStairsSans_Preview_DZ";
|
||||
};
|
||||
|
||||
|
||||
// Ghost previews
|
||||
class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
|
||||
class WoodGateFrame_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Steel_door_frame_ghost.p3d"; // todo change this
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Doorway Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class CinderWallDoorway_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Garage Doorway Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class MetalFloor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\metal_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Metal Floor Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodRamp_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Ramp_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Ramp Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
|
||||
};
|
||||
class CinderWallHalf_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Block Wall 1/2 Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class CinderWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_full_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Block Wall Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
offset[] = {0,3,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
|
||||
armor = 2800;
|
||||
displayName = $STR_EPOCH_WOODGATEFRAME;
|
||||
maintainBuilding[] = {{"PartWoodLumber",4}};
|
||||
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
|
||||
GhostPreview = "WoodGate_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_Preview_DZ: NonStrategic {
|
||||
class CinderGateFrame_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\quarter_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Floor 1/4 Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodFloorHalf_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\half_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Floor 1/2 Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallThird_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\third_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Preview 1/3";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallWin_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_win_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Window Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodFloor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Floor Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWallDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWallWin_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_win_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Window Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
offset[] = {0,3,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_high_garage\high_steel_garage_frame.p3d";
|
||||
armor = 4000;
|
||||
displayName = $STR_EPOCH_CINDERGATEFRAME;
|
||||
maintainBuilding[] = {{"MortarBucket",3}};
|
||||
upgradeBuilding[] = {"CinderGate_DZ",{"ItemToolbox"},{{"equip_metal_sheet",6},{"ItemRSJ",2},{"ItemScrews",2}}};
|
||||
GhostPreview = "CinderGate_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodStairs_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodStairsSans_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_sans_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Sans Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
|
||||
class WoodLadder_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_ladder_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Sans Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class LargeWoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class GarageWoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Garage_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Garage Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
#include "ModularPreviews.hpp"
|
||||
|
||||
Reference in New Issue
Block a user